05-03-2016, 02:42 AM
(05-02-2016, 11:22 PM)Grek Wrote: Going to put the breaks on the bandwagon and say that job based food buffs are fucking dumb. The idea of people having favourite foods and getting a buff for eating their favourite food is good (but likely hard to code), but the actual proposed benefits are basically just a bad idea.
"but likely hard to code"
I actually wrote a really crude and awful proof of concept last night to play around with this, and it's actually not too hard to pull off. All you need to do is cram a few if/else statements around the codebase and jam some extra mutations into the bioholder, or one simply use the traitholder if you want to go /real/ fancy.