02-20-2016, 01:59 AM
maybe this glowy/glitchy form could be its powered up/damaged form, so it can still appear as an ordinary crewman at first
Deadchat Plays Spaceman (Antag idea)
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02-20-2016, 01:59 AM
maybe this glowy/glitchy form could be its powered up/damaged form, so it can still appear as an ordinary crewman at first
02-20-2016, 10:10 AM
I like the idea and the sprites being thrown around, and as long as this stays as a random-event antag, seems really fun!
But, please make sure participation in the grotesque thing is optional.
02-20-2016, 12:28 PM
(02-20-2016, 10:10 AM)robertmanbob Wrote: I like the idea and the sprites being thrown around, and as long as this stays as a random-event antag, seems really fun! How about any and all ghosts can just hop in or out of it at anytime?
02-21-2016, 03:03 PM
This is horrible and I love it. If it needs to be made more robust you could give it a number of resurrections per player inhabitant and have it shed an inhabitant each time it 'died'. Resurrection would be on site and could either be regaining full health/limbs (fire and chems would do wonders on it) or do it like SoS.
02-21-2016, 04:31 PM
(This post was last modified: 02-21-2016, 05:41 PM by Mageziya. Edited 1 time in total.)
I suppose that the biggest question is objectives, because I can't really think of anything beside "KILL." Maybe go to point X and do special ability thingy?
Edit: Wait, it could be like: Go to room X to do thing A or Go to room Y to do thing B or Go to room Z to do thing C You can only do one. Seems like it would create the right amount of conflict among controlling ghosts. |
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