02-20-2016, 01:59 AM 
	
	
	
		maybe this glowy/glitchy form could be its powered up/damaged form, so it can still appear as an ordinary crewman at first
	
	
	
	
	
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					Deadchat Plays Spaceman (Antag idea)
				 
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		02-20-2016, 01:59 AM 
	
	 
	
		maybe this glowy/glitchy form could be its powered up/damaged form, so it can still appear as an ordinary crewman at first
	 
	
	
	
	
		
		
		02-20-2016, 10:10 AM 
	
	 
	
		I like the idea and the sprites being thrown around, and as long as this stays as a random-event antag, seems really fun! 
	
	
	
	
But, please make sure participation in the grotesque thing is optional. 
		
		
		02-20-2016, 12:28 PM 
	
	 
	(02-20-2016, 10:10 AM)robertmanbob Wrote: I like the idea and the sprites being thrown around, and as long as this stays as a random-event antag, seems really fun! How about any and all ghosts can just hop in or out of it at anytime? 
		
		
		02-21-2016, 03:03 PM 
	
	 
	
		This is horrible and I love it. If it needs to be made more robust you could give it a number of resurrections per player inhabitant and have it shed an inhabitant each time it 'died'. Resurrection would be on site and could either be regaining full health/limbs (fire and chems would do wonders on it) or do it like SoS.
	 
	
	
	
	
		
		
		02-21-2016, 04:31 PM 
(This post was last modified: 02-21-2016, 05:41 PM by Mageziya. Edited 1 time in total.)
	
	 
	
		I suppose that the biggest question is objectives, because I can't really think of anything beside "KILL." Maybe go to point X and do special ability thingy? 
	
	
	
	
Edit: Wait, it could be like: Go to room X to do thing A or Go to room Y to do thing B or Go to room Z to do thing C You can only do one. Seems like it would create the right amount of conflict among controlling ghosts.  | 
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