Posts: 959
Threads: 27
Joined: Sep 2012
BYOND Username: BlackPhoenix0928
With the deafness trait, you spawn in with an auditory headset, but are deaf without it. If you are a syndicate, this trait still applies, but your headset isn't tuned to the proper channel at start because of this. Basically, the overlord for this team of syndicates just outed them all on accident because of it.
Posts: 445
Threads: 68
Joined: Mar 2014
Losing the extra channels on your headset is why deafness gives you a trait point.
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Threads: 143
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BYOND Username: Powmonkey
I think syndies should spawn without traits by default.
You can get crippled if you took the wrong traits. Addict, deaf, spacephobia, and klutz come to mind.
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Noah Buttes Wrote:I think syndies should spawn without traits by default.
You can get crippled if you took the wrong traits. Addict, deaf, spacephobia, and klutz come to mind.
I spawned once as a syndi with Career alcoholic and New Jersey accent. Luckily you don't need to talk to fire a rocket launcher
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BYOND Username: Zafh
Character Name: Reset Naywalk / ASCII-(Something)
Yeah, hiringsomeone with spacephobia to bomb a station in SPACE probably doesn't fall under smart employment plans.
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Threads: 56
Joined: May 2014
Grayshift Wrote:Losing the extra channels on your headset is why deafness gives you a trait point.
Deaf Syndicates should get an auditory headset which just has the Syndie channel, not the main station channel.
Posts: 279
Threads: 30
Joined: Sep 2012
AIBM fixed this the other day. If you spawn as a deaf operative, you'll still get the special radio channel.