05-11-2015, 09:58 PM
Like, say, bloodlings, xenomorphs, and a bunch of the other mobs that are normally admin spawn only. Not ice spiders though, that can be left to porta-sci mishaps.
Add more critters that can spawn from telesci accidents!
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05-11-2015, 09:58 PM
Like, say, bloodlings, xenomorphs, and a bunch of the other mobs that are normally admin spawn only. Not ice spiders though, that can be left to porta-sci mishaps.
05-11-2015, 10:03 PM
I approve of this, the current selection of telesci-spawned critters is fairly lackluster as things stand. Maybe throw in some meat-station critters, some spirits...hell, maybe even have a transposed particle field spawn in on occasion.
05-11-2015, 10:19 PM
Once every never, a ghost should be revived as an extant player's evil twin with an objective to kill their non-evil twin.
05-11-2015, 11:18 PM
RAWK_LAWBSTAR Wrote:Once every never, a ghost should be revived as an extant player's evil twin with an objective to kill their non-evil twin.Or the existing player, but from the future with a mission to warn the station of some impending danger.
05-12-2015, 08:41 AM
Come to think of it, some additional telesci-related terror could stand to be added. Telescience strikes me as being this highly experimental and hella dangerous field of science where your life is pretty much constantly in mortal peril, but unless you're PURPOSEFULLY trying to fuck things up, the worst that usually happens is you get a bright flash in the eyes or get set on fire.
05-12-2015, 04:42 PM
It would probably be abused to Hell and back, but some sort of Resonance Cascade ala Half-Life would be kinda fun. Maybe enough random coordinates causes a few portals to open up around the station releasing a Critter each? The reason why I'm on the fence here is that all you really need to do to cause trouble is mash buttons, which sounds like a go-to for pretty much any traitor with an EMAG.
That being said, maybe bumping down the probability of a Resonance Cascade, but adding nastier creatures would work. That way the station wouldn't be swarmed with Space Bears and Welders in the first three seconds.
05-12-2015, 04:44 PM
Frank_Stein Wrote:Or the existing player, but from the future with a mission to warn the station of some impending danger. That'd certainly work as well. The odds of either event happening should be 0.1% or lower though. High enough that it will happen once every few days but low enough that no one in the right mind is going to just sit and spam it--especially since it doesn't directly the benefit the person using telescience. Plus spamming it would end up filling the pad chamber with horrible things. |
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