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Un-favorite-able is absolutely a word.
Basically: Some people love to favorite captain, HoP, or AI. I'm guilty of this myself as RD. You see them in these positions all the time, multiple rounds in a row often. A little more variety would be welcome sometimes!
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BYOND Username: Ed Venture
I am against this. Takes away choice from the player. Let people play what they want to play as.
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let people play what they want to. if more than one people have it on favourite, it won't be the same guy every round.
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Yeah, if other people wanted the role, they would just set it on favourite themselves. So there's really no point in implementing this besides dicking over people. If people like playing head/AI, why not let them?
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BYOND Username: Vunterslaush
Isn't the whole random chance of job selection part of ss13's mystique?
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I don't think I've seen anyone hold the office of Captain/AI/etc. for more than two, MAYBE three rounds in a row. I don't think there's an issue here.
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This isn't really a problem for people who actually want a certain job. They just favorite it.
It's really only a problem for people who want a truly random job, but instead they just get leftovers. In that case it would be more prudent to make a job class or state of 'random' which when enabled/favorited would allow those people to take precedence in job assignment, but their job would be completely random.This way you would have the same probability (discounting other randoms) of being the Captain, a Staff Assistant, or a Test Subject (which are all effectively the same thing anyways) without fussing with people's freedoms of choice.
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Perhaps the algorithm should be changed.
Idea:
Favorite = Weight of 10 to get that role
Medium = Weight of 5 to get that role
Low = Weight of 1 to get that role
Unwanted = Weight of 0 to get that role
Say Grayshift and I are playing. He has
Favorite = RD
Medium = Scientist, Medical Doctor
And I have
Favorite = Scientist
Medium = RD, Medical Doctor.
The algorithm rolls to see who gets RD and finds 10 votes for Grayshift and 5 for Me, and decides that I get it despite it not being my favorite position. All further of my votes are withdrawn.
Or something like that. I haven't worked it out totally in my head but that's the prototype.
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Vitatroll nailed it. I'd at least like the chance to get slotted into these roles without having to favorite them, I'm not trying to shoot dirty looks at people who do.
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Alright, I'm starting to see what you guys are getting at. I'm almost always seen playing these kinds of single-position roles *coughAIcough* so I could understand why I don't see very much of this. Maybe tweaking the formula a bit to give priority to people who didn't play AI/Captain/whatever in the previous round but want to this round would help as well?
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The option to set a random, unknown job as your favourite sounds really good
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BaneOfGiygas Wrote:Alright, I'm starting to see what you guys are getting at. I'm almost always seen playing these kinds of single-position roles *coughAIcough* so I could understand why I don't see very much of this. Maybe tweaking the formula a bit to give priority to people who didn't play AI/Captain/whatever in the previous round but want to this round would help as well? Yeah that would be nice. Something like a little penalty on those votes that decreases every succesive round.
So if you were Captain less round, then you'd get say, 8 votes instead of 10 for the next round if it was a favorite, or 3 instead of 5. Etc
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This isn't really a big issue. people get bored of playing one job and they switch over to another, so just roll with the current imo.
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Having a "wildcard" option in which everything is put into your favorite slot, so you're likely to get literally anything, from RD to Security to Clown, seems like the easiest option here.
Currently it seems that someone who has RD as their favorite will get RD if nobody else has it in their favorite, or will have 50:50 odds if someone else has in their favorite, 33:33:33 odds if there is a total of 3 people who has it in their favorite. (I'm assuming this is the way it works, or near enough?)
With someone who has selected wildcard, it basically ignores the whole "priority" system, and instead rolls a random job in the favorite. For the sake of the example, lets say someone has chosen wildcard and has rolled RD.
If there is someone who already has RD in favorite, it's odds are no different if the wildcard has chosen RD as favorite originally, 50:50
If the wildcard person loses these odds, then another job is rolled and the process is repeated until a job is selected.
Essentially WILDCARD means that all jobs are selected as "favorite" with an extra "roll" to chose a job, which is pitted against other favorites, and rolled until a job is selected. It is essentially a random variable which means all jobs are likely instead of "jobs that nobody has put in high priority"
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what if I want it to randomly choose between only rd, botanist, and barman?
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