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Official Traitor Items Discussion Thread (Wonk)
On the subject of dumb gimmicks.

Armored Fat Suit: an disguised protective suit that makes you appear as if you're just really fat. You can also store things inside the suit like a backpack. Careful though, if you're hit there's a chance something inside might get jostled about the wrong way.
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I don't know if they can turn up in surplus crates or not, but if they can't, rocket launchers should be a rare surplus crate item. Rockets flying around are always fun, and you can fake syndie attacks to freak people out.
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Roomba Wrote:I don't know if they can turn up in surplus crates or not, but if they can't, rocket launchers should be a rare surplus crate item. Rockets flying around are always fun, and you can fake syndie attacks to freak people out.
yes
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Big Tex pack. Comes with:

-Cowboy hat
-Cowboy boots
-A special revolver. Works like the normal one, but you can twirl it with the gun toggle.
-A lasso that acts like the whip, stunning and cuffing targets. Has to be rewound back up after use.
-A big cigar
-A branding iron. Can be heated up with the cigar or other heat source. Prod people with it to give them some burn damage and a "Property of (Your Name)" label
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Frank_Stein Wrote:Big Tex pack. Comes with:

-Cowboy hat
-Cowboy boots
-A special revolver. Works like the normal one, but you can twirl it with the gun toggle.
-A lasso that acts like the whip, stunning and cuffing targets. Has to be rewound back up after use.
-A big cigar
-A branding iron. Can be heated up with the cigar or other heat source. Prod people with it to give them some burn damage and a "Property of (Your Name)" label

Suggested as a kit for the Chief Engineer, if other heads ever get kits like the MD's Safari get-up.
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How about a Gorrila kit?
Comes with:
A Gorrila suit.
Enhances your strength and allows you to pick up and throw heavy objects at people!
A Cigar.
Filled with OmniZine so it heals you as you smoke it!
A cool hat.
Makes you...cool.
Dual banana tommy guns.
Shoots special bananas that splat over the targets face and rendes them temporary blind.
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GREAT SCOTT! IT MUST BE THE GORILLA!
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Wilber456 Wrote:How about a Gorrila kit?
Comes with:
A Gorrila suit.
Enhances your strength and allows you to pick up and throw heavy objects at people!
A Cigar.
Filled with OmniZine so it heals you as you smoke it!
A cool hat.
Makes you...cool.
Dual banana tommy guns.
Shoots special bananas that splat over the targets face and rendes them temporary blind.

This is stupid.
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Berrik Wrote:
Wilber456 Wrote:How about a Gorrila kit?
Comes with:
A Gorrila suit.
Enhances your strength and allows you to pick up and throw heavy objects at people!
A Cigar.
Filled with OmniZine so it heals you as you smoke it!
A cool hat.
Makes you...cool.
Dual banana tommy guns.
Shoots special bananas that splat over the targets face and rendes them temporary blind.

This is stupid.
Welcome to goon, missed the turn at TG? Bay's over there.
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Haunted balloon kit - 6/7 TCs. Something highish.

A Clown-specific item that takes the form of a box full of seemingly ordinary balloons...but, when inflated and twisted into the form of a hostile mob (the already-existing rock worm balloon, maybe fermid balloons, man eater balloons, and so on), they come to life and begin attacking any nearby crew members! Due to being made out of plastic, they are resistant to energy blasts, so blunt weaponry is the optimal way of defeating them. However, if they are hit by any sharp and pointy object or step on a shard of glass, they instantly pop!
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OurKabalEmerges Wrote:
Berrik Wrote:This is stupid.
Welcome to goon, missed the turn at TG? Bay's over there.
You are stupid. I understand that goon is the least serious of the ss13 servers, but that doesn't mean that any criticism towards something wacky or silly is somehow trying to attack the integrity of goon's lack of seriousness.
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APARTHEID Wrote:
Frank_Stein Wrote:Big Tex pack. Comes with:

-Cowboy hat
-Cowboy boots
-A special revolver. Works like the normal one, but you can twirl it with the gun toggle.
-A lasso that acts like the whip, stunning and cuffing targets. Has to be rewound back up after use.
-A big cigar
-A branding iron. Can be heated up with the cigar or other heat source. Prod people with it to give them some burn damage and a "Property of (Your Name)" label

Suggested as a kit for the Chief Engineer, if other heads ever get kits like the MD's Safari get-up.
Yeah, I was totally going for something in line with the MD's Safari kit, but couldn't really think of who to give it to. CE works nice, because they could easily hack their way into getting more ammo for the revolver. Plus I like the nod to TF2's engineer. More Heads of staff kits!
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Following up on the Cowboy Kit:

Supervillain Kit for the Research Director...because we all know that all the the greatest villains on SS13 come from the research sector. Comes with a souped-up domino mask, cape, and outfit. The domino mask can be interacted with after purchase in order to change your supervillain identity, which serves as an effective agent card + voice changer combo, letting you completely and perfectly assume your chosen identity unless your mask is removed! After entering your identity, you get to choose from one of an assortment of "superpowers", which are basically a selection of wizard spells and/or genetic superpowers that, due to being attached to your outfit, cannot be mutadone'd off of you. However, you'd only be able to get one power and one power only out of the list.

And, for the Head of Personnel...I'm not sure what it would be called or some of the finer details of it, but it would basically be a Tron-esque suit that gives the HoP the ability to move through electric wires as with the Voltron and let him remotely access computers and possibly APCs with no ID access required. It might also come with some sweet-ass discs that serve as throwing weapons, sort of like a cross between the boomerang and the butcher knife.

These are both off the top of my head, so feel free to add input and/or point and laugh at them.
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Magician's Kit. Comes with:

Fancy Tuxedo: Snazzy. Required for tricks.

Fancy mask: A domino mask that protects your identity, and your eyes from flashes.

Top Hat: Functions as a large container. Wearable

Magic Wand: Acts as a remote.

Trap Door: Just a floor closet.

Magic Trunks: Just two normal lockers... Or so it would seem. Using wand in hand transfers contents between them and when both are closed.

Smoke Powder: Distracting smoke. Mask lets you see in it.

Flash Powder: Distracting light. Mask protects you from flash.

Magic Sheet: Put it on over you. While wearing the Tuxedo, you can teleport away to somewhere else on station. Leaves the sheet behind.

Sword: Does some brute damage when wacked with, comparable to baton. Can be eaten to conceal it. *Burp to retrieve.

Saw: Stick someone in a crate, close the lid. Hit the crate with the saw. Bloodlessly and without damaging them, removes both their legs.

Trick Cards: Will always have the most recently returned card at the top of the deck after shuffling. Ta- Da!


This might be too much, let me know. I was thinking this could be a HoP one, because of all the vanishing acts.
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Don't forget an unnatural ability around segways. get in not go out
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