03-25-2014, 03:54 AM
This is an idea I've been throwing about a for a while on a fun and simple way for the heads to interact with the crew. Then this concept hit me like a segway into a vending machine:
Why not have wall mounted electronic voting booths around the station when a head wants to take a democratic solution to a problem?
DEMOCRACY!!
How this works on the voting side
These wall mounted computers have a simple interface, it has a 1 question, and x amount of choices. It's quick and easy, just swipe your ID, pick one choice, and that's it
The voting computers would be placed in strategic hot points, the bar, research, medbay, mining, 2 in the courtroom, QM/engineering area.
How this works on the casting side
The casting is done on the Communications Console (wherever that may be). It is done through a very simple thinkdos programme (call it "demockratic" or w/e) The programme, like commaster, has various inputs:
Cast: Entering this prompts to enter in the question. Just simply enter in your question and hit enter
Option_(x): Typing in option and a variable after it, such as option_1, creates the various choices one can make. Again, simply enter in the choice and hit enter. The difference between this and the above is that this can be done multiple times.
Interval: Set a time limit at which the voting can be cast. Optional.
Initiate: Begin the voting. (A cool thing is that this could send a pda alert to everyone)
Finish: Finish the voting. Also used to cancel the voting.
Why I and you should want this in the game
It's a toy for the captain and the HoP to play with. It encourages collaborative thinking. It encourages courtroom events where voting could be used to decide the fate of somebody. Because it's thinkdos, it could possibly be hacked by a turbonerd, and the voting results could be skewed (more computer stuff, horray!) In a game where being social matters, and I've seen voting done before but normally through the radio, it'd be hella nice to see this hard-coded.
Examples
Why not have wall mounted electronic voting booths around the station when a head wants to take a democratic solution to a problem?
DEMOCRACY!!
How this works on the voting side
These wall mounted computers have a simple interface, it has a 1 question, and x amount of choices. It's quick and easy, just swipe your ID, pick one choice, and that's it
The voting computers would be placed in strategic hot points, the bar, research, medbay, mining, 2 in the courtroom, QM/engineering area.
How this works on the casting side
The casting is done on the Communications Console (wherever that may be). It is done through a very simple thinkdos programme (call it "demockratic" or w/e) The programme, like commaster, has various inputs:
Cast: Entering this prompts to enter in the question. Just simply enter in your question and hit enter
Option_(x): Typing in option and a variable after it, such as option_1, creates the various choices one can make. Again, simply enter in the choice and hit enter. The difference between this and the above is that this can be done multiple times.
Interval: Set a time limit at which the voting can be cast. Optional.
Initiate: Begin the voting. (A cool thing is that this could send a pda alert to everyone)
Finish: Finish the voting. Also used to cancel the voting.
Why I and you should want this in the game
It's a toy for the captain and the HoP to play with. It encourages collaborative thinking. It encourages courtroom events where voting could be used to decide the fate of somebody. Because it's thinkdos, it could possibly be hacked by a turbonerd, and the voting results could be skewed (more computer stuff, horray!) In a game where being social matters, and I've seen voting done before but normally through the radio, it'd be hella nice to see this hard-coded.
Examples