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Ideas of questionable quality
(02-19-2026, 02:17 PM)NOOT Wrote: Remove name identifiers from all organs and body parts except the head. It feels strange to be able to look at an explosion, right click a random kidney and instantly know whos internal organ it was. Lucking out and finding a brain in gibs should be a mystery as to who gets revived rather than a targetting pick.

This would probably affect spy bounties but in that case you could add some sort of hidden identifier for them?

I mean, Ive been RPing the NT just tattoos your name and employee number on all your internal organs and limbs (its in the contract) but I like this too.

If you wanna make it a BIT more morbid, take the names off everything but the head, but keep the name for examine text on the eyes and limbs. Maybe the butt too for humor. 
 
"A human eyeball... This looks like John SS13's?"

(Also NOOT, this is a GOOD idea, not a questionable one)
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Hiccups ailment

Eating too quickly, drinking too quickly, or laughing too much in a small time span gives you a "hiccups" ailment which causes you to occasionally hiccup. Goes remissive on its own after enough time, or if you have the nervous trait, after you get scared by an act of violence.
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(02-19-2026, 02:17 PM)NOOT Wrote: Remove name identifiers from all organs and body parts except the head. It feels strange to be able to look at an explosion, right click a random kidney and instantly know whos internal organ it was. Lucking out and finding a brain in gibs should be a mystery as to who gets revived rather than a targetting pick.

This would probably affect spy bounties but in that case you could add some sort of hidden identifier for them?

[Image: tumblr_nuxj5vV7pC1qj6lnro1_640.pnj]
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(02-19-2026, 02:17 PM)NOOT Wrote: Remove name identifiers from all organs and body parts except the head. It feels strange to be able to look at an explosion, right click a random kidney and instantly know whos internal organ it was. Lucking out and finding a brain in gibs should be a mystery as to who gets revived rather than a targetting pick.

This would probably affect spy bounties but in that case you could add some sort of hidden identifier for them?

Pretty sure we tried that and it caused problems.
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The football kit should be made cheaper, because I almost never see it used.
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(02-20-2026, 11:22 AM)ju45he Wrote: The football kit should be made cheaper, because I almost never see it used.

Not questionable at all.

But it's underused since you have to dress like a FOOTBALL player to get it going.
Bowling set is even more under utilized.... because it's MUCH goofier.

Football kit actually allows some powerful tackling and breaking of doors.
Where as the bowling set only allows your bowling throws to knock over oppenents and one linering them.
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(02-20-2026, 12:58 PM)Kotlol Wrote:
(02-20-2026, 11:22 AM)ju45he Wrote: The football kit should be made cheaper, because I almost never see it used.

Not questionable at all.

But it's underused since you have to dress like a FOOTBALL player to get it going.
Bowling set is even more under utilized.... because it's MUCH goofier.

Football kit actually allows some powerful tackling and breaking of doors.
Where as the bowling set only allows your bowling throws to knock over oppenents and one linering them.

The only time I have seen a football kit, was a spy thief redeem and as soon as spotted sec went batons out to confiscate it.
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Triggering a flock ending spawns a flock white hole on another currently active server past 20 minutes

Finishing a nukie round with a station explosion spawns a syndicate white hole on another currently active station past 20 minutes.
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QMs should able to order crates with ores (like 10x of one type) from trade, so if there are no miners/they couldn't find any of theme, while price of these orders are based on current trading price multiplied by 2-5 times.

So any crews and QMs would able to order specific ores (like bohrum, claretine, erebite and so far) for way much higher price than miners would do.
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