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[DISCUSSION] Medical Pharmacy vs. Chemistry
#76
(10 hours ago)JORJ949 Wrote: Its clear people want it to be its own role, and thus the question is what department it belongs to. If you place it in science as a "Chemist" then they aren't under the authority of the Medical Director, who is the main person that will want to order them to make X chems, and they'll be more detached from medical and their needs. Placing them in medical as a "pharmacist" role more accurately describes their role (make medicine) while positioning them among the people they will be making chemicals for. Though this comes with the downside of medical interaction for chems not going to another department, but it still goes to another player so this isn't necessarily a bad thing.

You are aware that MD's are the most prolific self-serving personel in the pharmacy since years?

Edit: to elaborate, it makes sense, but it leaves a sour taste in my mouth. In the rounds that made me wish the most that the pharmacy is gone, the person standing in the pharmacy and doing ny job was the MD.
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#77
I do like this change

But it feels like most medical mains aren't willing to play ball with the idea at all, given nearly all the rounds i've played recently involved the pharmacy either being bolted open, or being broken into and the chemical locker being smashed open within the first few minutes.
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#78
(Today, 08:45 AM)glowbold Wrote: stop being toxic dude

yeah I should've worded my point more gracefully. I was frustrated with how little their argument really explained despite them pushing to totally rework a part of the game I enjoy
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#79
I read again that pharmacist access to chemistry got cut.

I prefer when it have chemistry access
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#80
(11 hours ago)Frank_Stein Wrote:
(Today, 08:52 AM)Agent reburG Wrote: Okay, enough yapping and wailing on my behalf, how about this as a quick fix. 

Give Medbay a console, to request chems not every chemical in existence, but a set list of advanced medical chems like Synth flesh, Omni but also Yobizine and Lexorin etc. 

When requested X, science gets a chemical requisition order from CC of Y different chems and Z amount of said chems, all chems being semi difficult to synthesize maybe varying pending on what was requested. 
Important being, SCI doesn't have to synthesize X itself, but a randomly assorted order. 
Once they sent it, successfully, CC returns two locked crates, one with the requested chem for Medbay, and a reward for SCI (Rare chems, glassware like the handheld dispenser etc, varying again pending what was requested). 

Now, said console definitely needs a cooldown, but also puts SCI in position only they can accomplish. 
Now, with the gambling gamer gear, SCI might actually begs Medbay now for requests.

I don't want to clap myself too hard on my own shoulder, but I think this could create voluntary player agency, not because you need to, but because the other has something that really benefits you and them at the same time. 

It's also more additive instead of supplementary, which people usually like more.

Yeah I think that's a good idea. 

Could be something where when the requests are made, money is added to the ordering budget to cover the costs of the requested with a little extra to order something for your own benefit

Yeah, people like cooperation, but HATE depending on others. 
Medical should still keep access to the Pharmacy, to kill time, have more options when rolling traitor, but most importantly not have to beg for the most benign chemicals. 
Remember, the Bar has currently less obstructed access to a Chempenser, than medical staff, of course Medical Mains hate this (I do so too). 

We need both sides to benefit noticeably, if it's only one, the other feels belittled and struggling in mid-air, most likely stopping to engage at all with it. 
But currently NOBODY gains anymore from doing it this way, so obviously engagement is low and the players aren't to blame. 

(6 hours ago)Vulwin_Gilran Wrote: I do like this change

But it feels like most medical mains aren't willing to play ball with the idea at all, given nearly all the rounds i've played recently involved the pharmacy either being bolted open, or being broken into and the chemical locker being smashed open within the first few minutes.

Medical isn't playing ball, because they play alone at court. 
Pharmacist cryo out of boredom, do other things or don't exist in the first place. 
And SCI is even less encouraged, because "Ask the Pharmacist, not me!".
If players collectively dodge something mechanic-wise, it might be the mechanic itself and not a whole group of players deciding to be malicious.
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