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Plexiworms, new antag
#1
https://hackmd.io/@n_CS7WI_S6iWfLJZT_uSQA/rkDrZmoJbg
Here's a design doc I wrote for ~~plexiworms~~ spinal barbworms, it's a bit detailed but if you want the TLDR (the abstract)

Barbworms (name not final) are a psychic sea slug-esc antag which focuses on a gameplay loop of taking control of hosts, using the hosts to help consume other players, then discarding said host and proceeding to a new one. While in a host, you do not have direct control of the host by default, instead you control them by telling them what to do following mindhack rules. By having indirect control it both makes antagonism active for both the victim and the host, and it raises opportunities for both sides to roleplay (both in what is ordered, and how that order is acted out). The barbworm also has various abiilities, both passive and active, and both default and unlockable, which enhance worm and host. These aim to help make the hosts actions more active. Since this antagonist is focused heavily on talking, it is intended to be roleplay only.

If you want a TLDR for the TLDR, you play as a neuron consuming back attached sea slug that indirectly takes control of hosts by telling them what to do with mindhack rules, similarish to cortical borer on other servers.  You use the generated neuron points from being in a host/consuming people to unlock and use abilities both passive and active. Since the antag gameplay is mostly talking, it's intended to be roleplay only.
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#2
What's the round end goal for this antagonist though?

I don't play RP but it sounds like it would be fun being mindhack controlled directly by somebody in the way you've described. Like changeling except you're not being forced to spectate the guy that just killed you, you're just being ordered around by someone inside your brain. But the way you've laid out this antagonist probably wouldn't work off the bat in classic since a 10 second timer to enter a host and the ability to make the spinal barbworm drop out of its host instantly using a stun baton or defib and their low health would get them killed fast.
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#3
End condition is same as vampires/changelings/arcfiends, just collect x amounts of points by the end of the round. Honestly I don't think strength is an issue for this bug on classic, it has a basically guaranteed and instant 25 second stun, ability to bodyhop fairly easily, and abilities to turn every host into a rage monster with some upgrades. It's by design a bit of a glass cannon but it's probably somewhere in between vampire and changeling strength wise
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#4
Thematically I made the thing too gross so now you just control people by attaching to their backs
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