12-16-2024, 05:41 AM
The traitor ChemiCompiler (TCC) is a tool hardly anyone uses.
Its good at one thing namely reaction spam. The only issue? You are generally in the center of the reaction.
So unless you wear protective gear or make approximations using the time it takes to heat chems its not practical for anything but running at someone with it in hand.
Therefore I propose packet integration.
Being able to remotely enable reactions would allow for use in traps / ambushes as well as offensively without being in the center of the reaction.
How would you trigger the packets?
How would this pair up with other purchases?
As discussed before the signaler implant will probably be a popular pick but the combined cost of 6TC locks you out of all the 7+TC purchases.
Another popular pick would most likely be the poison bottle / bundle. The TCC allows for more control in the distribution of poisons and allows for a little more nuance for smoking the poisons then a proximity / signaler to signaler / igniter beaker bomb would.
Combined with the cloaker you would be able to do hit and run tactics throwing the TCC and picking it back up while being mostly cloaked.
Lastly the 7TC items... having a way to fight while passively dealing with your enemies as well sounds insanely strong so I wouldnt be opposed raising the cost of the TCC to 6TC but unless this is an actual concern Id like to keep it at 5TC.
What would the packet look like?
Freq: to be determined (must be in range of all the signalers)
address_1: TCCNetId
command: execute
script: 1-6 (There is 6 scripts you can save on this thing)
Notably this does not have a passkey since that would lock out the signaler implant and remote signaler.
Whats the counter play?
There is very little difference between the TCC alone and mixing the reagents in your backpack, hands or using a beaker bomb assembly.
The combination of signaler implant and TCC is very dangerous for sec. Even while stunned any possible reaction could occur. This means put on protective gear when apprehending someone known for chem nerdery and hope they dont carry an art beaker with BP in it.
Since this is a regular packet it can be intercepted by mechanics and used against them. Although this is very unpredictable in a pinch this might deplete the chemists prepared chems or even take them out.
Using chemfuck and packets this is by all means an item for nerds.
Lets give the crafty chemists a buff as a treat.
Its good at one thing namely reaction spam. The only issue? You are generally in the center of the reaction.
So unless you wear protective gear or make approximations using the time it takes to heat chems its not practical for anything but running at someone with it in hand.
Therefore I propose packet integration.
Being able to remotely enable reactions would allow for use in traps / ambushes as well as offensively without being in the center of the reaction.
How would you trigger the packets?
- The most accessible way for the average scientists are the remote signalers
- Another way would be the Network Diagnostic Cartridge which allows the sending of custom packets from the PDA (I love making small packet sender apps on the PDA. Being able to have a full "remote" on the PDA sounds really cool)
- Last and also probably the strongest way in both offensive and defensive play would be the signaler implant
How would this pair up with other purchases?
As discussed before the signaler implant will probably be a popular pick but the combined cost of 6TC locks you out of all the 7+TC purchases.
Another popular pick would most likely be the poison bottle / bundle. The TCC allows for more control in the distribution of poisons and allows for a little more nuance for smoking the poisons then a proximity / signaler to signaler / igniter beaker bomb would.
Combined with the cloaker you would be able to do hit and run tactics throwing the TCC and picking it back up while being mostly cloaked.
Lastly the 7TC items... having a way to fight while passively dealing with your enemies as well sounds insanely strong so I wouldnt be opposed raising the cost of the TCC to 6TC but unless this is an actual concern Id like to keep it at 5TC.
What would the packet look like?
Freq: to be determined (must be in range of all the signalers)
address_1: TCCNetId
command: execute
script: 1-6 (There is 6 scripts you can save on this thing)
Notably this does not have a passkey since that would lock out the signaler implant and remote signaler.
Whats the counter play?
There is very little difference between the TCC alone and mixing the reagents in your backpack, hands or using a beaker bomb assembly.
The combination of signaler implant and TCC is very dangerous for sec. Even while stunned any possible reaction could occur. This means put on protective gear when apprehending someone known for chem nerdery and hope they dont carry an art beaker with BP in it.
Since this is a regular packet it can be intercepted by mechanics and used against them. Although this is very unpredictable in a pinch this might deplete the chemists prepared chems or even take them out.
Using chemfuck and packets this is by all means an item for nerds.
Lets give the crafty chemists a buff as a treat.