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[CLOSED PR] Enables Sims Mode/Motives on Classic
#31
Can we at least now murder the captain or HoP for stealing bank accounts now?
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#32
In my experience this PR doesn't meet any of the stated goals of increasing bartender/chef interaction with crew. It is 9 times out of 10 easier to go to a vendor/water cooler instead of hauling all the way across the station to what may be an empty kitchen counter. This just adds tedium and micromanagement. I think this test PR should be unmerged.
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#33
Seems like most people don't like this
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#34
I'm surprised this has been testmerged for so long. Motives are a reminder to RP, not a requirement. They were designed on behalf of RP players-- they work because, at their core, players on RP servers want to RP, and hang out at the bar. I know this because they are on the RP server.

Classic players do not intrinsically want to RP, so having the RP reminder timer is off-brand. It doesn't fit with the intended play experience-- it'd be like adding an ammo counter to Galaga. Please free my Classic bretheren from their shackles, it's been weeks.
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#35
Quote:Classic players do not intrinsically want to RP

i would substitute this with "do not want to be forced to RP" (in this way); saying that classic players simply do not want to RP at all is painting with a wide brush.
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#36
I didn't mean it like that-- the inclusion of "intrinsically" was meant to denote that it's not something necessarily at the core of a classic players' motivation for playing.
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#37
i would like to say, after these few weeks i do still like playing with motives, but a ton of my friends really hate them and it makes them not wanna play anymore. i think a nice compromise would be enabling motives as a trait rather than being forced on everyone.
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#38
Okay seriously can we either merge this or not merge this a one month long testmerge is absurd.
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#39
Copy pasting my comment on the PR -

Quote:Reception to this PR has been mixed. After observing and playing some rounds, I personally am not a fan. I've checked with Sord and have untestmerged this PR and will be closing it. However, Sord has some changes in mind, so this may come back in a different form to be testmerged again at some point in the future.
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#40
Now that Testmerge is over, feel like I should give my final feedback on how my view on the impact of this on how I played or what I saw.

I think the big thing is that after this being testmerged for so long, it kinda felt like literally nothing had changed about the game except every round there was a bar that punished you if you forgot about it or werent able to top it up in time. A lot of this is because -5 Stam Regen & -20 Max hp can be really impactful debuffs if you're in a fight, or even just out of it for walking around and having to deal with the major slowdown if you have any damage. The closest thing to it that I actually thought about was the Plasma Lung trait, since you run out of plasma at around 40 minutes if you don't top up at any point earlier in the round, and can get put into light crit from it (a far bigger punishment yes but it is also a +1 trait).

In terms of interaction, it was basically non-existent or negligible. As a barkeep, it essentially just became a game of leaving drinks out on the table (that most people didn't drink) or giving someone a pitcher of Triple C when they asked for it. Chef was not any better, as you basically did the same thing except that you didn't see whether anybody ate the food or not unless you were personally walking around handing out food (something that you could already do with a good level of success before the PR). It genuinely felt like all it did was add a punishment timer you had to fill up once or maybe twice before the round ended, and the best way to do so was just to drink chicken soup, hot chocolate, or anything else already available.

Currently motives clash with the way classic plays, since it's a mechanic that is telling you to stop focusing on the other things you're currently doing, the reason a lot of people choose to play classic. The debuffs are also significant enough that you have to interact with them unless you want to risk almost instantly losing the next fight you're in from the stam/health loss. A remedy to this would be bringing the numbers down to -2 stam regen and -10 max HP, and maybe allowing alcoholic drinks made in the barkeeps shaker or chef's food to overfill the motive meters and give an equal buff, allowing you to choose to either go to the bar or just drink soup if you don't have the time.

Ideally, it could also become a trait you can choose to enable, just so that if you don't want to opt into having to care about them, you can just choose to ignore them if you want.
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