Posts: 352
Threads: 71
Joined: Feb 2024
BYOND Username: meaow589
Character Name: Tanuki Singuloose
This is idea for Artifact “ Replicate artifact”
Once it activate if we offer any item to them like material , weapon , tool there is 75% chance to Replicate it 25% to consume it. Cooldown 5 minute
This artifact will be can use in any department like security , med-sci , civilian , engineer due to it very useful.
Posts: 104
Threads: 4
Joined: Aug 2023
BYOND Username: klushy225
Character Name: Munches Paper, Maddie Rayne, Clara Ross
I feel like this could HORRIBLY be abused, and very easily.
Posts: 2,316
Threads: 89
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
Against, doesn't sound like a fun artifact. Abuse of artifacts is fine, but I don't think it's original...
Insted have it make terrible copy's and sometimes make it make a pixelated mess named "*J#HS!&"
Basically the copier is always bad and items have a tendicy to disintergrate or explode.
Posts: 353
Threads: 20
Joined: Aug 2022
BYOND Username: Glamurio
Character Name: Amy Ward, Silas Moore, Emily Larson
Having new and original ways for powerful artifacts is cool. There's so many artifact variations in the pool that I don't think that this showing up every 5 rounds would be something that's significantly broken enough to affect anything. You already have a chance to spawn bombs that can obliterate entire departments, or guns that have nigh-infinite ammo and recharge.
I think there should be more variance, not just duplicate an item, but perhaps alter it's qualities. Have a chance to make an exact replica, or have a chance to make something far worse, or something way different. Toss in a gun, you might get a better gun, or you might get some scrap metal in return. Basically just have it be a machine that has a random chance to improve, copy or ruin the item you give it.
Randomly powerful is good, consistently powerful is not.