03-15-2024, 05:18 PM
Usual character name: Norah Snow
BYOND username: Angelx3
Discord username (if you are on our discord): shougorori
Recommended by (if applicable): None
Goon servers you play: Mostly Goon 1 Classic, sometimes Goon 3 Roleplay
Reason for application:
To make shifts more interesting and fun, both for crew and antagonists. From my security experience, playing when a HoS is on often feels more organized and fun, it's really enjoyable to have someone help coordinate everyone and ensure punishments are being handled fairly and also making sure the officers are communicating with one another, since communication is extremely important for security. Being an antagonist when there is a HoS in the shift is interesting because it adds this extra high value target you can try to take down, that's often a harder fight than a regular officer, but if you manage to kill and loot em, you manage to get alot of unique gear that can change the tides of a shift, and overall make it more engaging.
Security experience (300 word minimum):
When I first started playing the game, I was always afraid of trying out security, it seemed like this role that was meant to be very serious, that you aren't allowed to mess up and that you should be very knowledgeable about the game and antagonists, so at first I avoided it a lot. After some time playing and learning the different jobs, I decided to try security assistant to first learn the ropes of the job, I was kindly explained by other officers and HoS's how to use secmate, how to use the brig, the sec vendor and all that important information about security, after learning about the basics, I believed I was ready to play security officer and learn how to use their gear. Actually playing security allowed me to realize that they're not meant to be perfect in any way, you're allowed to make mistakes, it will happen, and you really don't need to know everything. Playing it also allowed me to learn a lot, from how different antagonist items work by fighting them, to overall unique interactions between certain items and chemicals, and I also got to interact with a lot of people and befriend them, I really like security for that social aspect of the role, patrolling around the station and talking with the crew, seeing how they're doing and what not. When I first started as security officer, I used to be a lot more aggressive with punishment, often wanting to execute certain antags from first offense like vampires or changelings, but as I played I learnt that it's important to understand the current vibe of the shift, and that the most important thing is that everyone is able to have fun, both antagonists and crew members alike. It's also very important to communicate as much as possible, not only with your team, but when needed also with crew, since as the wiki page for security itself states, you're not alone in this fight, if a threat is too big to be handled by security, you should also ask for help from the crew itself. It's also important to always remember that security is quite a social role, so make sure to talk to people, interact with others, sometimes just talking out with the crew can help you solve a case, or even just talking to someone who committed a crime can help resolve said crime. To conclude, security is a role that can seem very daunting at first, but it's also a quite fun role that lets you interact with a lot of different people, and also learn a lot, and it's always important for an officer to remember, you are not there to detain every antagonist right off at minute 0, you're there to ensure the balance of the station, this means, not allowing the crew to get completely decimated by the syndicate, but also not allowing crimers to run free, and of course also making sure to punish people who are valid hunting unfairly the antagonists.
Answer two or more of the following:
What advice would you give to other sec players?
I would give two advices, that I judge to be very important, communication is key as security, always communicate, talk to your fellow officers and report everything that seems important over radio, hell maybe even things that seem unimportant could be useful to be reported over radio. Also communicate with the crew as well, as an officer it's very good to be talkative and socialize with the crew, since not only can it help you get key information about crimes and the overall support of the crew, it also helps support the morale.
The second advice, that to be honest is truly the most important advice every security player should hear, is to HAVE FUN. This is a video game, and the most important part of video games is to have fun, don't get too mad if you die or if the shift seems frustrating, remember to take breaks and chill out a bit. Does the current shift feel extremely tiring and frustrating? Maybe cryo for a little, chill down. Also don't worry too much about making mistakes nor about being perfect, no one is perfect and everyone makes mistakes, and at the end of the day we all play space game just to have some fun.
What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
Recently in classic, I was playing a shift as security officer in cogmap 1, and the only other security member was the Head of Security, there was a vampire going around that already assaulted at least 2 people. I manage to arrest the vampire, and bring them to sec for processing, I do the usual, search for contraband and what not, talk to the criminal, and go to place the bat in the brig, the HoS comes in and also starts interrogating the vampire, and proceeds to set the vampire's timer to 4 minutes. We are aware he can just batform and leave brig, but we also give him a warning that if he does that, we will just increase his times, which then he proceeds to do exactly then, HoS then batons them, throws them into the brig again and increases the timer by 30 seconds, then the vampire and HoS starts bantering a little, but I hear a report over radio of something going on at cargo, believing the HoS would be fine to finish processing the vampire by themselves, I head down to cargo to check what's going on, but as soon as I reach cargo lobby, I get a security alert from the HoS' PDA and AI is screaming about the vampire stunning the HoS, I run back to security office to find them stunned in security's floor, missing their clothes and their lawbringer, and as it turns out, the HoS was not wearing their sechuds, so after I headed out, the vampire broke out from brig using bat form again, stunned them with glare, and robbed them blind. Some more funny moments happened this shift, since the vampire was a fun guy, but I don't want to prolong this story too much. I really like this moment because it showcases that even a head of security can commit mistakes, that even a HoS does not need to be perfect, and that those mistakes can lead to interesting shifts and fun/funny interactions with the antagonists and crew. It also showcases how important using your alert and communication is, since it allowed me to at least ensure the HoS didn't die to the vampire, but only got robbed.
What game improvements or changes do you think would benefit security players?
I believe if the PDA was easier to use, it could help security a lot. Often I fumble when trying to summon the port-a-brig and end up taking way longer than I should. I also end up almost never using the securitron pda controls because of how awkward it is to use the PDA.
Describe any differences in your playstyle when part of a full security team and when being the only security officer.
If I'm playing as solo security, I will generally try to be more careful, since there's no backup officers to ask for help, and I also make sure to rely more on the crew, since after all the crew is indeed one of your allies as security officer, I will generally be more tense, but I will also try to maintain my calm, since being too nervous could lead me to making bad choices. Meanwhile, if I'm part of a full security team, I will be a bit more layed back, knowing I have fellow officers to help me out, and also make sure to help them when they need it, having a team allows for a lot more fun gameplay, interacting with them, and is definitely way less anxiety inducing as solo security.
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13.
What's a security gimmick that you've ran or wanted to run?
I thought about a clown security gimmick once, all the officers wearing clown outfits, the masks and shoes and what not, and also baking their weapons into pies, thus making pie batons and pie tasers to use as weapons. Also carrying banana peels to slip any crimer, while also cracking very dry unfunny jokes and one-liners during their job, and overall doing silly funny antics.
Draw a picture!
Cat no like syndicate (cat no like banana inspired artwork)
Previous bans (while this will not affect your application lying about it will):
As far as I am aware, I have no previous bans. I might have some warnings, since I have received admins PMs before, but I am almost certain that I have never been banned. Maybe job banned when I first ever played clown, I remember it was donut 3, I couldn't figure out how to leave the asylum shuttle, and because I was too new and anxious instead of asking for help, I suicided, I'm unsure if I actually got temp job banned from clown for that, but despite having it for high priority I couldn't roll it for like a few days.
BYOND username: Angelx3
Discord username (if you are on our discord): shougorori
Recommended by (if applicable): None
Goon servers you play: Mostly Goon 1 Classic, sometimes Goon 3 Roleplay
Reason for application:
To make shifts more interesting and fun, both for crew and antagonists. From my security experience, playing when a HoS is on often feels more organized and fun, it's really enjoyable to have someone help coordinate everyone and ensure punishments are being handled fairly and also making sure the officers are communicating with one another, since communication is extremely important for security. Being an antagonist when there is a HoS in the shift is interesting because it adds this extra high value target you can try to take down, that's often a harder fight than a regular officer, but if you manage to kill and loot em, you manage to get alot of unique gear that can change the tides of a shift, and overall make it more engaging.
Security experience (300 word minimum):
When I first started playing the game, I was always afraid of trying out security, it seemed like this role that was meant to be very serious, that you aren't allowed to mess up and that you should be very knowledgeable about the game and antagonists, so at first I avoided it a lot. After some time playing and learning the different jobs, I decided to try security assistant to first learn the ropes of the job, I was kindly explained by other officers and HoS's how to use secmate, how to use the brig, the sec vendor and all that important information about security, after learning about the basics, I believed I was ready to play security officer and learn how to use their gear. Actually playing security allowed me to realize that they're not meant to be perfect in any way, you're allowed to make mistakes, it will happen, and you really don't need to know everything. Playing it also allowed me to learn a lot, from how different antagonist items work by fighting them, to overall unique interactions between certain items and chemicals, and I also got to interact with a lot of people and befriend them, I really like security for that social aspect of the role, patrolling around the station and talking with the crew, seeing how they're doing and what not. When I first started as security officer, I used to be a lot more aggressive with punishment, often wanting to execute certain antags from first offense like vampires or changelings, but as I played I learnt that it's important to understand the current vibe of the shift, and that the most important thing is that everyone is able to have fun, both antagonists and crew members alike. It's also very important to communicate as much as possible, not only with your team, but when needed also with crew, since as the wiki page for security itself states, you're not alone in this fight, if a threat is too big to be handled by security, you should also ask for help from the crew itself. It's also important to always remember that security is quite a social role, so make sure to talk to people, interact with others, sometimes just talking out with the crew can help you solve a case, or even just talking to someone who committed a crime can help resolve said crime. To conclude, security is a role that can seem very daunting at first, but it's also a quite fun role that lets you interact with a lot of different people, and also learn a lot, and it's always important for an officer to remember, you are not there to detain every antagonist right off at minute 0, you're there to ensure the balance of the station, this means, not allowing the crew to get completely decimated by the syndicate, but also not allowing crimers to run free, and of course also making sure to punish people who are valid hunting unfairly the antagonists.
Answer two or more of the following:
What advice would you give to other sec players?
I would give two advices, that I judge to be very important, communication is key as security, always communicate, talk to your fellow officers and report everything that seems important over radio, hell maybe even things that seem unimportant could be useful to be reported over radio. Also communicate with the crew as well, as an officer it's very good to be talkative and socialize with the crew, since not only can it help you get key information about crimes and the overall support of the crew, it also helps support the morale.
The second advice, that to be honest is truly the most important advice every security player should hear, is to HAVE FUN. This is a video game, and the most important part of video games is to have fun, don't get too mad if you die or if the shift seems frustrating, remember to take breaks and chill out a bit. Does the current shift feel extremely tiring and frustrating? Maybe cryo for a little, chill down. Also don't worry too much about making mistakes nor about being perfect, no one is perfect and everyone makes mistakes, and at the end of the day we all play space game just to have some fun.
What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
Recently in classic, I was playing a shift as security officer in cogmap 1, and the only other security member was the Head of Security, there was a vampire going around that already assaulted at least 2 people. I manage to arrest the vampire, and bring them to sec for processing, I do the usual, search for contraband and what not, talk to the criminal, and go to place the bat in the brig, the HoS comes in and also starts interrogating the vampire, and proceeds to set the vampire's timer to 4 minutes. We are aware he can just batform and leave brig, but we also give him a warning that if he does that, we will just increase his times, which then he proceeds to do exactly then, HoS then batons them, throws them into the brig again and increases the timer by 30 seconds, then the vampire and HoS starts bantering a little, but I hear a report over radio of something going on at cargo, believing the HoS would be fine to finish processing the vampire by themselves, I head down to cargo to check what's going on, but as soon as I reach cargo lobby, I get a security alert from the HoS' PDA and AI is screaming about the vampire stunning the HoS, I run back to security office to find them stunned in security's floor, missing their clothes and their lawbringer, and as it turns out, the HoS was not wearing their sechuds, so after I headed out, the vampire broke out from brig using bat form again, stunned them with glare, and robbed them blind. Some more funny moments happened this shift, since the vampire was a fun guy, but I don't want to prolong this story too much. I really like this moment because it showcases that even a head of security can commit mistakes, that even a HoS does not need to be perfect, and that those mistakes can lead to interesting shifts and fun/funny interactions with the antagonists and crew. It also showcases how important using your alert and communication is, since it allowed me to at least ensure the HoS didn't die to the vampire, but only got robbed.
What game improvements or changes do you think would benefit security players?
I believe if the PDA was easier to use, it could help security a lot. Often I fumble when trying to summon the port-a-brig and end up taking way longer than I should. I also end up almost never using the securitron pda controls because of how awkward it is to use the PDA.
Describe any differences in your playstyle when part of a full security team and when being the only security officer.
If I'm playing as solo security, I will generally try to be more careful, since there's no backup officers to ask for help, and I also make sure to rely more on the crew, since after all the crew is indeed one of your allies as security officer, I will generally be more tense, but I will also try to maintain my calm, since being too nervous could lead me to making bad choices. Meanwhile, if I'm part of a full security team, I will be a bit more layed back, knowing I have fellow officers to help me out, and also make sure to help them when they need it, having a team allows for a lot more fun gameplay, interacting with them, and is definitely way less anxiety inducing as solo security.
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13.
What's a security gimmick that you've ran or wanted to run?
I thought about a clown security gimmick once, all the officers wearing clown outfits, the masks and shoes and what not, and also baking their weapons into pies, thus making pie batons and pie tasers to use as weapons. Also carrying banana peels to slip any crimer, while also cracking very dry unfunny jokes and one-liners during their job, and overall doing silly funny antics.
Draw a picture!
Cat no like syndicate (cat no like banana inspired artwork)
Previous bans (while this will not affect your application lying about it will):
As far as I am aware, I have no previous bans. I might have some warnings, since I have received admins PMs before, but I am almost certain that I have never been banned. Maybe job banned when I first ever played clown, I remember it was donut 3, I couldn't figure out how to leave the asylum shuttle, and because I was too new and anxious instead of asking for help, I suicided, I'm unsure if I actually got temp job banned from clown for that, but despite having it for high priority I couldn't roll it for like a few days.