02-29-2024, 09:44 PM
This might bad idea but I still post because I’m desperate
This make medical doctor and chemist antagonist has more toy to play for free instead of using token for it and can be useful in some emergency
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The component to make should available in medbey like
1.Health analyzer
2.Chemical analyzer
3.Zipper
4.Syringe (to be ammo)
5.Wire
6.Chemical beaker
7.Hypospray
8.Wrench
9.Screwdrivers
To make it should be like
1. Unscrew hypospray
2. Connect it with health analyzer
3. Wrench on zipper
4. Attach chemical zipper on it
5. Combine zipper and hypospray assembly
6.add wire
7. Secure it with screwdriver
8.add beaker on it load with chemical we desire
9. Add the syringe to be ammo
The gun has ammo slot 1 compatible with syringe gun and use any chemical chem in the beaker each shot will shoot one syringe that hold 10 unit of chemical and deal 5 bruit damage
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Why it is good reason?
1.Make more craft-able weapon to make especial for doctor and scientist
2.This syringe gun is quite use large of material to make like other gun but the benefit of this is the ammo is the syringe which quite not has much available in the station
Why it is bad idea?
1.The game already has syringe gun
2.some chemical is serious harm so this gun is can be mild-severe damage depend on chemical we use
3.This make syringe gun from buyable in PDA from traitor less use
4.it will very effect on normal routine doctor because normal EMAG chempatch and EMAG hypospray is quite harm enough already
This make medical doctor and chemist antagonist has more toy to play for free instead of using token for it and can be useful in some emergency
===============================
The component to make should available in medbey like
1.Health analyzer
2.Chemical analyzer
3.Zipper
4.Syringe (to be ammo)
5.Wire
6.Chemical beaker
7.Hypospray
8.Wrench
9.Screwdrivers
To make it should be like
1. Unscrew hypospray
2. Connect it with health analyzer
3. Wrench on zipper
4. Attach chemical zipper on it
5. Combine zipper and hypospray assembly
6.add wire
7. Secure it with screwdriver
8.add beaker on it load with chemical we desire
9. Add the syringe to be ammo
The gun has ammo slot 1 compatible with syringe gun and use any chemical chem in the beaker each shot will shoot one syringe that hold 10 unit of chemical and deal 5 bruit damage
=======================
Why it is good reason?
1.Make more craft-able weapon to make especial for doctor and scientist
2.This syringe gun is quite use large of material to make like other gun but the benefit of this is the ammo is the syringe which quite not has much available in the station
Why it is bad idea?
1.The game already has syringe gun
2.some chemical is serious harm so this gun is can be mild-severe damage depend on chemical we use
3.This make syringe gun from buyable in PDA from traitor less use
4.it will very effect on normal routine doctor because normal EMAG chempatch and EMAG hypospray is quite harm enough already