01-19-2024, 08:45 PM
As it is currently, I don’t think that ability keybinds are a great feature for 2 reasons. If you want to use a keybind for one of your abilities, then you have to deal with the fact that it shares the same key as 3 frequently used actions (sprint, drag, and observe). Additionally, if you try to use an ability while sprinting, then it creates a keybind rather than triggering the ability, which can be very bothersome. I have 2 changes that may potentially solve these issues.
Firstly, creating an ability keybind should require you to right click the ability while holding the key in mind, rather than left click which activates the ability. This way you wont accidentally create a keybind while trying to use an ability.
Secondly, the keys that you can use for ability keybinds should be changed or expanded upon. I don’t think the enter key is used for anything important in game, why can’t that be an ability keybind? What about the tab key? or backspace?
Firstly, creating an ability keybind should require you to right click the ability while holding the key in mind, rather than left click which activates the ability. This way you wont accidentally create a keybind while trying to use an ability.
Secondly, the keys that you can use for ability keybinds should be changed or expanded upon. I don’t think the enter key is used for anything important in game, why can’t that be an ability keybind? What about the tab key? or backspace?