01-18-2024, 10:20 PM
Usual character name: Gerald Lopez
BYOND username: Longestarmlonglaw (Formerly "Iplayfosss13")
Discord username (if you are on our discord): pickleplants11
Recommended by (if applicable): none
Goon servers you play: Classic heinsbee 1. Rarely roleplay 3 and 4.
Reason for application:
I want to be a head of security because of the exploration of theoretical vastness that is security itself. The learning of security as a whole is a whole new prospect. Rather than simply memorizing on what to do in specific situations like medical, science, or bartending/cooking.
Security requires the knowledge, intuition and the decision-making depending on what happened in the round is something i find very enjoyable learning. I feel confident enough i truly want to put my security experience to the test by applying to be a HOS. Coordinating security, teaching others my knowledge sounds like an endeavor that seems enriching to me.
Security experience (300 word minimum):
I do not ever remember playing security on my old "Iplayforss13" account.
Back to around today: After logging onto goon in late 2023/early 2024 and playing for a bit. Learning jobs, controls and whatnot.
Numerous shifts of being a security main (And hopping onto other jobs to mess around as because "I think i've had enough of sec for now")
Now onto my knowledge as security of which i can compile from my memory:
Playing as security is a mixture of balance, teamwork, and overall just having fun.
What you do as security is maintain a balance of the amount of antags, knowing when, and how to punish, when to escalate, and when to play along. You want to engage with the antags, give them a pursuer or opponent for them to fight, a counterbalance of order to their chaos. Don't the moment you find out they're an antag, instantly cremate them, let'em cook.
On the topic of how you can punish them, try and be a bit creative, like making them fight in the boxing ring for freedom, winner goes free! Loser serves double the sentence! (Or not if you think the length is too long/harsh)
Creative punishments don't have to be only applied to antags, it can work for regular crewmates you brigged, just be sure to give them the option of just serving their time and going since some may not be interested in whatever you cooked up. (And maybe give that option too to antagonists as well)
Remember that you're a security TEAM for a reason! You ever seen a seccie solo rush a traitor in maint and die? And then the antag breaks into mechanics, scans the guns and batons, now not only do you have more sec gear being distributed to the other antagonists. It gets even worse if they have a mindhack cloning module, since they can kill, clone and arm their mindhacks with tons of guns until eventually you lose the teammates and numbers advantage and they outnumber you.
Even if stolen sec gear does not make it's way to mechanics. Having your stuff stolen is REALLY awful as the gear you have is very powerful, especially in the right hands (yours) but if it makes it's way into the wrong hands.... im sure you can figure out what happens.
Now lastly, and something it took quite a while for me to get into the mindset of is... Have fun! Don't care about winning or loosing, My only "win condition" is if i enjoyed playing that round. This applies to everyone in general, not just security.
Having this state of mind is also critical to avoid powergaming which some people refer to as going against the spirit of sec... As in, trying to gear up to feel a need to win. Sometimes losing IS fun.
Sometimes, things don't go your way, improvise, adapt overcome. Im sure you are more than capable of performing those 3 actions... after all, it's why you've gotten this far
Answer two or more of the following:
And even i get denied i wont be disheartened, im gonna use it as a learning experience to improve. You miss 100% of the shots you don't take.
BYOND username: Longestarmlonglaw (Formerly "Iplayfosss13")
Discord username (if you are on our discord): pickleplants11
Recommended by (if applicable): none
Goon servers you play: Classic heinsbee 1. Rarely roleplay 3 and 4.
Reason for application:
I want to be a head of security because of the exploration of theoretical vastness that is security itself. The learning of security as a whole is a whole new prospect. Rather than simply memorizing on what to do in specific situations like medical, science, or bartending/cooking.
Security requires the knowledge, intuition and the decision-making depending on what happened in the round is something i find very enjoyable learning. I feel confident enough i truly want to put my security experience to the test by applying to be a HOS. Coordinating security, teaching others my knowledge sounds like an endeavor that seems enriching to me.
Security experience (300 word minimum):
I do not ever remember playing security on my old "Iplayforss13" account.
Back to around today: After logging onto goon in late 2023/early 2024 and playing for a bit. Learning jobs, controls and whatnot.
Numerous shifts of being a security main (And hopping onto other jobs to mess around as because "I think i've had enough of sec for now")
Now onto my knowledge as security of which i can compile from my memory:
Playing as security is a mixture of balance, teamwork, and overall just having fun.
What you do as security is maintain a balance of the amount of antags, knowing when, and how to punish, when to escalate, and when to play along. You want to engage with the antags, give them a pursuer or opponent for them to fight, a counterbalance of order to their chaos. Don't the moment you find out they're an antag, instantly cremate them, let'em cook.
On the topic of how you can punish them, try and be a bit creative, like making them fight in the boxing ring for freedom, winner goes free! Loser serves double the sentence! (Or not if you think the length is too long/harsh)
Creative punishments don't have to be only applied to antags, it can work for regular crewmates you brigged, just be sure to give them the option of just serving their time and going since some may not be interested in whatever you cooked up. (And maybe give that option too to antagonists as well)
Remember that you're a security TEAM for a reason! You ever seen a seccie solo rush a traitor in maint and die? And then the antag breaks into mechanics, scans the guns and batons, now not only do you have more sec gear being distributed to the other antagonists. It gets even worse if they have a mindhack cloning module, since they can kill, clone and arm their mindhacks with tons of guns until eventually you lose the teammates and numbers advantage and they outnumber you.
Even if stolen sec gear does not make it's way to mechanics. Having your stuff stolen is REALLY awful as the gear you have is very powerful, especially in the right hands (yours) but if it makes it's way into the wrong hands.... im sure you can figure out what happens.
Now lastly, and something it took quite a while for me to get into the mindset of is... Have fun! Don't care about winning or loosing, My only "win condition" is if i enjoyed playing that round. This applies to everyone in general, not just security.
Having this state of mind is also critical to avoid powergaming which some people refer to as going against the spirit of sec... As in, trying to gear up to feel a need to win. Sometimes losing IS fun.
Sometimes, things don't go your way, improvise, adapt overcome. Im sure you are more than capable of performing those 3 actions... after all, it's why you've gotten this far
Answer two or more of the following:
- What advice would you give to other sec players?
I've noticed that changing up your loadouts at a sec weapons vendor makes me a lot less tired of playing security than if i kept to the same loadout over and over again. Switch things up a bit! Try and make use of the sec NVG. Check out the paint-marker 40mm round or even to spice things up, test your knowledge of your robustness through the "just a baton" loadout.In times of peace, talk the crew, gain their trust, be a bit like a general assistant for them, try and make friends with the crew. This has a myriad of benefits such as then being more cooperative and less likely to kill you and instead spare if they turn out to be an antagonist when they rampage. - What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
I managed to capture an arcfiend 20 minutes into the round as a solo seccie, i decided to make them fight in THE THUNDERDOME (the boxing ring) for their freedom instead of giving them a 2 minute sentence, they defeated a slamgun wielding staffie, the captain with their egun, a scientist high on meth, and a roboticist with laser eyes and treads.
All their opponents were willing participants who were bored. I made sure to get them clonescanned, and secured their belongings to prevent theft.
- What game improvements or changes do you think would benefit security players?
Allow regular requisition tokens to be purchased from cargo, i have a few reasons why but i don't really want to post them here as i don't want the application to be derailed.
- Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13.
While i don't have a poem, there are some lyrics like "We are number one" and "Go go powerangers" that i managed to twist their lyrics to fit ss13. But my ADHD brain makes me forget them.
- What's a security gimmick that you've ran or wanted to run?
One odd gimmick is "the clump" security. All of security stays together in 1 big clump like a roman testudo formation. I know it will never be possible due to the level of coordination and motivation required, but i find it funny thinking about it.
- Draw a picture!
I cant draw
And even i get denied i wont be disheartened, im gonna use it as a learning experience to improve. You miss 100% of the shots you don't take.