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Ideas of questionable quality
A changeling in the form of a clown is given one additional ability: Violently explode. The head remains intact, but the body is gibbed in front of whatever poor staff assistant wanted to give them weed. Can't be used if bound or stunned.
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If you are choking an arcfiend with a wire and he uses the ride the wire ability he goes into the wire you're choking him with
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(04-29-2023, 02:23 PM)Doop Wrote: the salvage reclaimer should play "pop goes the weasel" when you turn the crank to recharge it

this is a good idea
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Give ghost critters and polymorphs the ability to wear hats.
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Add cyberpsychosis as a trait. The more cyborg parts you have... the more the AI will sometimes take over nad lose control. If you are a borg or get borged you will go crazy and violently explode after a while. Goes well with the Puritan trait!
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Medbay should be allowed to irresponsibly waste their bandages on mopping up blood and vomit
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tommy gun traitor item for the salesman(complete with cheeky voice lines)
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(05-02-2023, 06:25 PM)unfunnyperson Wrote: tommy gun traitor item for the salesman(complete with cheeky voice lines)

"HEY EVERYBODY!"
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6 tc traitor item that hires an assassin to assassinate up to 3 people selected by the traitor.

Assassins would be picked from ghosts and equipped with fairly lethal weaponry/ a powerful pod.
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(05-04-2023, 04:58 PM)unfunnyperson Wrote: 6 tc traitor item that hires an assassin to assassinate up to 3 people selected by the traitor.

Assassins would be picked from ghosts and equipped with fairly lethal weaponry/ a powerful pod.

Since that's as costy as a revolver, it should instead be up to 3 horribly undergeared punks with monkey/hellmonkey ai. Like paying for a $20 hitman
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(05-04-2023, 05:13 PM)Dhaidburt Wrote:
(05-04-2023, 04:58 PM)unfunnyperson Wrote: 6 tc traitor item that hires an assassin to assassinate up to 3 people selected by the traitor.

Assassins would be picked from ghosts and equipped with fairly lethal weaponry/ a powerful pod.

Since that's as costy as a revolver, it should instead be up to 3 horribly undergeared punks with monkey/hellmonkey ai. Like paying for a $20 hitman

10 TC Traitor item:
Monkey paratroopers.

Basicly allows you to spawn 5 monkeys for 5 targets and monkeys will paratroop onto their targets with some slight armor and weapons.
You can also just drop all 5 on your target as well.
Don't ask how the syndicate paratroops monkeys inside a space station or under water station. They might have hired a wizard to help with that.
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Severed limbs and organs spoiling over time, so if you don't reattach right away you're stuck using robotic, synth, or donor limbs
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Allow lings to talk to other hiveminds! Rotting limbs sound funny too, what if attaching them made them like zombie arms?

EDIT: Better idea, injecting SR into rotten arms makes them zombie arms
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(05-06-2023, 05:19 AM)Kamikaze Mongoose Wrote: Allow lings to talk to other hiveminds! Rotting limbs sound funny too, what if attaching them made them like zombie arms?

EDIT: Better idea, injecting SR into rotten arms makes them zombie arms

SRing ling parts or actual dead lings... is how they become zombies and have the zombie virus.
Same if the ling gets thralled. (I mean I ate vampires as chaplain changelings before :P)

Any ressurection that isn't a "FRESH BODY" just mutates into a zombie virus :P
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Make a window pop up when you click a cargo tele pad that lets you select turning it off/on and also the ability to rename it. This would cut down on people accidentally turning them off by like 100%
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