Posts: 7
	Threads: 4
	Joined: Oct 2017
	
BYOND Username: Vince Nine
Character Name: Red Kindchild
	
 
	
	
		You know whats funny? Clowns. You know what else would be funny? If there was a item you could get somewhere that turned the cloning pod, into a clowning pod. 
What would it do? Maybe it would run on bananas, maybe it would dress whoever gets cloned as a clown, maybe it would cause a headache at the prospect of 10 assistants turning into 10 clowns due to work related accidents.
I think it would be a fun addition to the game, dressing everyone cloned as a clown. Maybe it could even have a mindhack version that gives clowny objectives.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 282
	Threads: 115
	Joined: Nov 2017
	
BYOND Username: Kamikaze Mongoose
Character Name: Clifford Stills/C.L.I.F.F./Chippy
	
 
	
		
		
		03-25-2023, 06:57 AM 
(This post was last modified: 03-25-2023, 07:03 AM by Kamikaze Mongoose. Edited 1 time in total.)
	
	 
	
		I love the idea of a clown cloning module and here's some ideas for how it could be implemented:
+ Ordinary and Antag versions
+ Both clone you with clown gear
+ Antag version is indistinguishable from the normal version and also mindhacks the target
EDIT: Actually, what if it was like the vomit cage thing? And it launched bananas or spilled lube or something before fully converting someone into a clown.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,575
	Threads: 93
	Joined: Mar 2021
	
BYOND Username: Kotlol
Character Name: Selena James
	
 
	
	
		There is litterly a chemical if you have enough of it in you, you honk and start turning into a clown.
So for a simple version... emag the clone pod and it becomes a clown pod (with occasional honks).
And when it spits out clones, they have that chem inside them and they turn into clowns.
I have no objection to a "clown pod" idea.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 271
	Threads: 60
	Joined: Oct 2021
	
BYOND Username: NanoDano
Character Name: Gideon Squire/C.ALL
	
 
	
	
		Maybe make a clowning module for the cloner that you can find in debris or something, then also have a cluwning module as a clown tator only item
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Lord_Earthfire
Character Name: Heron Asimov
	
 
	
	
		Why just not add a 3TC traitor cloning module that turns newly cloned people into clowns, including clutz, the accent and a full unremoveable clownsuit? All bound on their DNA so every new cloning attempt will give the same result.
Just 3 TC because it will be removed quickly once it hapened only once.