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Ideas of questionable quality
(12-07-2022, 03:16 PM)McDougie Wrote: Make armoury spellproof for wizards like chapel is but let them still be able to teleport in.

That's not questionable, that's a good idea!
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Remove erebokinesis.
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Add back the shrink ray gun and It's opposite equivalent as a surplus crate item but with limited charges.
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1% chance for SCYAR TIN *location* to instead be XYZZY *location*.
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a small museum station out in the mining field that contains little persistent player-made paintings and Things in it, like the ornaments. almost 100% guaranteed to have at least 5 amongi in it at all times
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Make killswitching work off of packets
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(12-11-2022, 02:51 PM)Waffleloffle Wrote: a small museum station out in the mining field that contains little persistent player-made paintings and Things in it, like the ornaments. almost 100% guaranteed to have at least 5 amongi in it at all times

Isn’t this already a thing at centcomm tho
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for only paintings? yes. for the pixel equivalent of people making little Things with clay? no
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Hacked janitor vendors have a single "unlabelled cleaner bottle" that's full of fluorosulfuric acid. For the REALLY big messes.
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allow people to put hats on borgs without any headwear installed if said borgs are unlocked, no charging station required
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(12-16-2022, 01:17 AM)Waffleloffle Wrote: allow people to put hats on borgs without any headwear installed if said borgs are unlocked, no charging station required

PR this right now! I think both borgs and crew appriciates this XD
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Stop dead NPC monkeys from emitting miasma.
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rework addiction probability into addiction severity. the more you abuse addictive substances, the more powerful the withdrawal effects, as opposed to it being a percent chance to have generic withdrawal effects. Lightly addictive drugs have a slow buildup, so you might just get a flavortext headache or something if you do them once. Very addictive drugs would have a fast buildup, so doing them once will get you moderately sick unless you keep doing it.

Seems like it would be less annoying than the all-or-nothing system we use now.
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Prevent cluwnes from suffering additional BRAIN damage beyond the cluwne default.  (90, IIRC)

As it stands now if an admin fills a cluwne with 330u of Triple Triple they keel over dead long before sufficient comedy has ensued.
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When an atmos tank gets to hot it should do the video game gas cylinder thing where it flies down the hall releasing gas

Preferably exploding on impact
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