(08-26-2022, 12:02 AM)Lord_earthfire Wrote: I don't think wraiths should be removed RP.
We are actively missing antags on RP that warp the round around themselves. This means that i spend many rounds not interacting with the chaos an antag can cause. Which is a problem, since antags should be a driver of the round.
One reason for this is of course the rather small amount of antags in RP, but also the removal of the biggest impact ones, nukies, blobs and wizards.
While 2 of these 3 antags require immediate combat action and 1 got too few non-combat spells, the wraiths abilities allow it to play out gimmicks quite well.
The interaction betwen wraith and crew does not happen directly, but rather through the consequences the wraith causes. (Which is a reason i think flockmind would be a great RP antagonist as well). So in contrast to the other voices here, i think the disrupting abilities of the wraith support RP.
Of course the problem exist of overly destructive wraiths. Although admittedly i haven't witnessed that often enough. And often times people on RP aren't really accustomed to dying, which is honestly a problem and takes the teeth out of many antagonists, like waffle described for the wraith.
Tl;dr i think the wraith is one of the better "force of nature" - kind driver of a round for RP and instead if their removal, we need more of it.
Essentially this.. I think 2 things need to change for the wraith 1st and that is it's communication shouldn't cost points just cooldowns.
If the wraith can talk and communicate more, it always makes for better antags on RP.
Remember that in advice for RP it says: "Antags should mutter things or say things to hint players they are antags?"
For example the changeling could whisper to itself: "We must feeeeed!"
Wraiths need to expend their points for something like this. So removing the cost of that will make the wraith by itself more interactable since it will communicate what it wants... and if someone does something wrong... it goes chaotic.
2nd thing they need is an abillity to talk over radio... not hear the radio, just say something over it like haunting over general.
(I would love to add a mechanic where the wraith can only be heard on non used frequencies and you can ghost hunt it with your own radio headset, closing in but eh :P)
This would help alot in wraithing.
It will eliminate 1/3 problems I said and to me the biggest one on RP.
Also I am fine with the return of some antags on RP.
I still think Wizard should get another shot.
Werewolves can get another shot (they are probably most likely)
And blob is a maybe...
Nukies is a definate no. They are destructive, combative and the round ends when the nuke is down. Imagine not engaging with nukies to do your own RP and their nuke is destroyed... your RP unconcluded.
But the problem with wraith at the moment is not they don't create great scenerios.
it's they create the "SAME SCENERIO" without either side directly interacting with eachother most of the time.
And the wraith also mostly forces interaction being so destructive. It will hinder everyone, including other antags.
I like the wraith too don't get me wrong, but in their current state they do what the OP said:
"Medbay chaos so people die and can have their body drained for more points then rinse and repeat till you can do big damage"