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	Posts: 30Threads: 12
 Joined: Nov 2021
 
	
		
		
 04-14-2022, 11:00 AM 
		So goon is one of the simplest codebases to play on and its becoming even simpler...while the case could be made thats its a good thing for new players, the case could also be made theres not much to do... the teg is quite simple, chemistry is just a sick joke, ttv making is not even hard when you get what youre supposed to do, medicine is also so simple its a joke, tiding is trivial and so on... while it encourages the game to be about social interactions, it gets repeating, boring and at one point it all just blends together
 
 i think we should keep the simplicity, but introduce some more advanced mechanics that wouldnt interfere much with the simple ones, for example ability to make pipes and air injectors, maybe make the sec and command department doors harder to hack, make mataci more intersting and useful, and mechs
 
	
	
	
		
	Posts: 631Threads: 35
 Joined: Aug 2018
 BYOND Username: pali6
 
	
	
		What exactly are we oversimplifying?
	 
	
	
	
		
	Posts: 2,100Threads: 65
 Joined: Nov 2014
 BYOND Username: Zewaka
 Character Name: Shitty Bill Jr.
 
	
	
		> goon is one of the simplest codebases to play onCM is arguably simpler
 > its becoming even simpler.
 proof required
 > ttv making is not even hard
 never has been
 > medicine is also so simple its a joke
 > chemistry is just a sick joke
 more complex than it used to be
 > the teg is quite simple
 literally had a huge feature expansion/balance change and framework developed for more interesting stuff, please code stuff for it
 > make the sec and command department doors harder to hack
 was done
 > make mataci more intersting and useful
 people have been trying to do this for 10 years now, try your hand at it
 > mechs
 no, go to tg if you want those, they don't really have a place for our gameplay style
 > pipes and air injectors
 feel free to code and balance (caution: very hard)
 
	
	
	
		
	Posts: 100Threads: 11
 Joined: Mar 2021
 BYOND Username: AmazingDragons
 Character Name: Ben Wyatt, Honky the Syndicate Agent, Friend Computer
 
	
	
		 (04-14-2022, 11:00 AM)arkand Wrote:  So goon is one of the simplest codebases to play on and its becoming even simpler...https://wiki.ss13.co/Packetswhile the case could be made thats its a good thing for new players, the case could also be made theres not much to do... the teg is quite simple, chemistry is just a sick joke, ttv making is not even hard when you get what youre supposed to do, medicine is also so simple its a joke, tiding is trivial and so on... while it encourages the game to be about social interactions, it gets repeating, boring and at one point it all just blends together
 
 i think we should keep the simplicity, but introduce some more advanced mechanics that wouldnt interfere much with the simple ones, for example ability to make pipes and air injectors, maybe make the sec and command department doors harder to hack, make mataci more intersting and useful, and mechs
 
Enjoy!
	 
	
	
	
		
	Posts: 30Threads: 12
 Joined: Nov 2021
 
	
	
		 (04-14-2022, 11:21 AM)AmazingDragons Wrote:   (04-14-2022, 11:00 AM)arkand Wrote:  So goon is one of the simplest codebases to play on and its becoming even simpler...while the case could be made thats its a good thing for new players, the case could also be made theres not much to do... the teg is quite simple, chemistry is just a sick joke, ttv making is not even hard when you get what youre supposed to do, medicine is also so simple its a joke, tiding is trivial and so on... while it encourages the game to be about social interactions, it gets repeating, boring and at one point it all just blends together
 
 i think we should keep the simplicity, but introduce some more advanced mechanics that wouldnt interfere much with the simple ones, for example ability to make pipes and air injectors, maybe make the sec and command department doors harder to hack, make mataci more intersting and useful, and mechs
 
 https://wiki.ss13.co/Packets
 
 Enjoy!
 
this is heavily outdated
	 
	
	
	
		
	Posts: 471Threads: 12
 Joined: Nov 2019
 BYOND Username: Leeanei
 
	
	
		huh looks like you can't just follow a guide and instantly understand mechanics front to back just like you were wondering about
	 
	
	
	
		
	Posts: 30Threads: 12
 Joined: Nov 2021
 
	
	
		ok i take things back, not much has even changed over the last 4 months apart from balancing ,alot of quality of life and sprites
	 
	
	
	
		
	Posts: 100Threads: 11
 Joined: Mar 2021
 BYOND Username: AmazingDragons
 Character Name: Ben Wyatt, Honky the Syndicate Agent, Friend Computer
 
	
	
		 (04-14-2022, 12:04 PM)arkand Wrote:  this is heavily outdated 
Excuse me? What part of it is "heavily outdated" (or even outdated at all)?
	 
	
	
	
		
	Posts: 1,487Threads: 45
 Joined: Jun 2019
 
	
	
	
		
	Posts: 1,729Threads: 211
 Joined: Aug 2019
 BYOND Username: Cthucky
 
	
	
		man if goon medicine is simple i'd hate to see what complicated medicine would be
	 
	
	
	
		
	Posts: 2,564Threads: 93
 Joined: Mar 2021
 BYOND Username: Kotlol
 Character Name: Selena James
 
	
	
		 (04-14-2022, 04:05 PM)Mouse Wrote:  man if goon medicine is simple i'd hate to see what complicated medicine would be 
I think he means how you have automenders, patch stickers, cryo tubes and sleepers/auto medbay.
 
But that's like 60% of it... Doesnt change surgery and such wich is much more advanced. 
We alos had virology.. wich was.. disabled since every round there was a pandemic going on due to a griever, someone mishandling it and no one making cures.
	 
	
	
	
		
	Posts: 168Threads: 8
 Joined: Sep 2020
 BYOND Username: Nihisohel
 Character Name: Nil Souhel
 
	
	
		i honestly dont see how goonstation pales itself in comparison to other codebases in terms of complexity, genuinely i dont see a difference between goonstation medicine in comparison to other codebases, minus the fact that limb targetting is more prominent on those codebasesif thats whats missing for you, i dont know what to tell you.
 like what even is the difference with goonstation surgery and TG surgery or something like baystation surgery, theres literally only a few nuances between them
 even at times id say we are MORE complex than other codebases are, even the goofy shit we got in our codebase extends to complex goofy shit
 
 and i agree with zewaka, CM is simple, just incredibly sweaty
 
	
	
	
		
	Posts: 704Threads: 8
 Joined: Jul 2021
 BYOND Username: DIO Chasek
 Character Name: Mops The Floors
 
	
	
		CM is where I recommend for everyone who just wants to shoot stuff . Beyond the alien side it’s pretty barebones as far as SS13 goes.
	 
	
	
	
		
	Posts: 68Threads: 11
 Joined: May 2021
 BYOND Username: nightmarechamillian
 Character Name: Millian Fletcher
 
	
	
		TBH I wouldn't mind if you could cut/disable people's limbs with enough damage on goon. Beyond Atmos and virology, which, well, y'know, I always felt it was weird goon didn't consider limbs super different than the main body in surgery.
	 
	
	
	
		
	Posts: 92Threads: 2
 Joined: Oct 2021
 BYOND Username: Myco
 Character Name: Yellow#0267
 
	
	
		 (04-25-2022, 06:04 AM)NightmarechaMillian Wrote:  TBH I wouldn't mind if you could cut/disable people's limbs with enough damage on goon. Beyond Atmos and virology, which, well, y'know, I always felt it was weird goon didn't consider limbs super different than the main body in surgery. 
I know this isn’t what you mean exactly but if you do over 30 brute you a limb, it has a proportional chance to knock off that limb (31 brute is 1% chance iirc, 130 brute is 100% chance). This is currently bugged tho and only applies to humans, not mutant races.
 
I think being able to delimb by just thwacking something enough would be nice
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