Posts: 397
Threads: 38
Joined: Sep 2012
BYOND Username: Sord213
So while I'm completely against this idea because it's dumb (not because I love stealing the syndie pod when they leave it parked outside arrivals) I have a better idea than an extra item. Just make it require an agent card to get in. Super simple, no new items/things need to be made.
Posts: 126
Threads: 5
Joined: Sep 2012
The point is that there is an extra item. It forces the syndies to rebalance their inventory if they want to be able to lock the pod. It's a tradeoff that cannot be constituted without there being an extra item.
Posts: 1,450
Threads: 31
Joined: Sep 2012
Pod locks are slowly on the way. They won't require a key, ugh.