05-31-2021, 09:21 AM
(This post was last modified: 05-31-2021, 09:22 AM by Skegal. Edited 1 time in total.)
Hello, i like doing toxins, but, one big problem is the lack of real use for toxin except for trying new hellburn mixs for a later round as engie (which is niche and very limited), unlike chem etc that are directly useful for the crew, like doing medicines, saving spaced people with telesci or just azone, and of course giving useful art to heal, generate power...
Also one flaw of toxin, is when doing ttv, most people will just do a maxcap and so it is getting repetitive shift after shift.
My idea to add more interest into toxin is adding a console with a few traders, lets say a syndie guy disguised as nt or whatever that want special ttvs, with specific size not just maxcap, could be 3x3 for example, and sell it after a VR test , the value of those trades could be direct money for the research budget.
this is only the basic idea, i may work more about it (like designing the traders look etc) but i wanted to share it and get feedback about it. thanks for the reading.
Also one flaw of toxin, is when doing ttv, most people will just do a maxcap and so it is getting repetitive shift after shift.
My idea to add more interest into toxin is adding a console with a few traders, lets say a syndie guy disguised as nt or whatever that want special ttvs, with specific size not just maxcap, could be 3x3 for example, and sell it after a VR test , the value of those trades could be direct money for the research budget.
this is only the basic idea, i may work more about it (like designing the traders look etc) but i wanted to share it and get feedback about it. thanks for the reading.