02-20-2021, 11:57 AM
Usual character name: Igor Bones as Security
BYOND username: Maegor
Discord username (if you are on our discord): zandsk#3832
Recommended by (if applicable): N/A
Goon servers you play: Morty and Sylvester
Reason for application: Because I noticed having a HoS improves security a lot, both as an officer and as a HoS during Fridays. Maybe its just knowing you have someone you can trust with the authority to overrule any mistakes you make, even if you don't really commit any. Furthermore, since you have authority over them, officers tend to respond more to the HoS, which may lead to an habit they keep in other rounds, even without one. Being HoS also means people will listen more readily when you call out bad behavior, such as being too harsh on someone just because they are an antag.
Security experience (300 word minimum): I have been playing sec for a long time, as I always found an interesting role and a great role to RP. I am not great at RP with other roles, as I sometimes end up staying isolated, but with sec I am forced to RP, with the crew, my teammates or any antags, which I think is a good thing. Speaking about RP, interacting with a crew is something that has made many otherwise boring round on the sometimes slow RP servers, fun.
When I'm playing an officer I try my best to make it fun for everyone, so petty crimes will usually go with a warning and ticket or some minor brig time for repeated offenses, which I think provides minor consequences that they might want to avoid by being more sneakier next time. How I deal with an antag depends a lot on how they are antagging, a silent murderer or a bomber (generally anyone who doesn't try to interact with the crew or sec or makes a plasma fire in the medbay) will get treated much more harshly then someone who tried to create an interesting story, whether they succeeded at it or not. Also, unless someone is being a real pain in the ass, like a changeling constantly making vain attempts to escape a 3 minute brig while not interacting at all with sec, as I prefer to never resort to executions.
I don't consider myself a very robust player if I see I am outmatched I will run away tactically retreat and regroup, however this hasn't really been an issue in all my rounds as sec, as a coordinated team, due to the power of friendship, usually goes farther then a lone supercop. I know however how to give myself a leg up if its extremely needed, whether it is by taking some drugs, asking the geneticist for genes or the roboticist for cyber upgrades. Speaking about coordinated sec team, I always try to communicate about what I'm doing and why, so they can assist me.
Finally, I know when to stop playing sec. Security can be a very stressful, so I only play it if I am in the mental state for it, and if a round is being particularly stressful, I will usually go into cryo, as playing it when you are stressed is a recipe for disaster, likely resulting in bad interactions, both for the officer and the crew.
Answer two or more of the following:
BYOND username: Maegor
Discord username (if you are on our discord): zandsk#3832
Recommended by (if applicable): N/A
Goon servers you play: Morty and Sylvester
Reason for application: Because I noticed having a HoS improves security a lot, both as an officer and as a HoS during Fridays. Maybe its just knowing you have someone you can trust with the authority to overrule any mistakes you make, even if you don't really commit any. Furthermore, since you have authority over them, officers tend to respond more to the HoS, which may lead to an habit they keep in other rounds, even without one. Being HoS also means people will listen more readily when you call out bad behavior, such as being too harsh on someone just because they are an antag.
Security experience (300 word minimum): I have been playing sec for a long time, as I always found an interesting role and a great role to RP. I am not great at RP with other roles, as I sometimes end up staying isolated, but with sec I am forced to RP, with the crew, my teammates or any antags, which I think is a good thing. Speaking about RP, interacting with a crew is something that has made many otherwise boring round on the sometimes slow RP servers, fun.
When I'm playing an officer I try my best to make it fun for everyone, so petty crimes will usually go with a warning and ticket or some minor brig time for repeated offenses, which I think provides minor consequences that they might want to avoid by being more sneakier next time. How I deal with an antag depends a lot on how they are antagging, a silent murderer or a bomber (generally anyone who doesn't try to interact with the crew or sec or makes a plasma fire in the medbay) will get treated much more harshly then someone who tried to create an interesting story, whether they succeeded at it or not. Also, unless someone is being a real pain in the ass, like a changeling constantly making vain attempts to escape a 3 minute brig while not interacting at all with sec, as I prefer to never resort to executions.
I don't consider myself a very robust player if I see I am outmatched I will run away tactically retreat and regroup, however this hasn't really been an issue in all my rounds as sec, as a coordinated team, due to the power of friendship, usually goes farther then a lone supercop. I know however how to give myself a leg up if its extremely needed, whether it is by taking some drugs, asking the geneticist for genes or the roboticist for cyber upgrades. Speaking about coordinated sec team, I always try to communicate about what I'm doing and why, so they can assist me.
Finally, I know when to stop playing sec. Security can be a very stressful, so I only play it if I am in the mental state for it, and if a round is being particularly stressful, I will usually go into cryo, as playing it when you are stressed is a recipe for disaster, likely resulting in bad interactions, both for the officer and the crew.
Answer two or more of the following:
- What advice would you give to other sec players?
- Communicate with your team, talk about who you are chasing and why. Nothing worse than arresting someone another officer marked for arrest, not knowing why and being ignored on the radio
- Label your pinpointer, your stuff may get stolen, and other officers can use these to find you
- Don't take things personally, you will be insulted many times, but don't let it get to you.
- Know when to play security and when to stop, it can be a very stressful job and as I said before, it won't go well for you and those you interact with.
- What was one of your favorite security moments? Its nothing particularly great, as I have shit memory for rounds and can't remember stuff unless it was extremely memorable, but one round I was a latejoin antag, and I had the idea to booby trap telesci and lure the sec team there. The explosion was far stronger then what I had anticipated and security didn't fall for my fake death, but I was arrested later on and aside from stuff getting confiscated, I was let go after the brig. This was fun because I had gotten tired of playing antag only to be executed as soon as my status was discovered after some minor crimes, and gave me motivation to play antags more often.
- What game improvements or changes do you think would benefit security players? A way to easily remove genes from the gene booth, because sometimes geneticists sell SMES and Hulk and a crew with those is bound to be stressful. Another things is a tracker pinpointer, so that tracking implants are more useful, since without a HoS, officers generally can't use the teleporter to find them.
- Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13.
Smart officers must
Communicate with their team
Lest devoured they be
- What's a security gimmick that you've ran or wanted to run? I think it could be fun to stage my own kidnapping as HoS, and observe how the security team works to save me, and evaluate them afterward.