03-05-2021, 12:33 PM
Either that, or let them eat corpses because it is absurdly difficult to actually damage someone enough to allow Maul to function while keeping them alive to be eaten.
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remove whatever check gives the "target is moving around too much" for wolves
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03-05-2021, 12:33 PM
Either that, or let them eat corpses because it is absurdly difficult to actually damage someone enough to allow Maul to function while keeping them alive to be eaten.
03-05-2021, 01:06 PM
Yeah. I forgot that this was broken. Nobody tells me nothing. Or they don't tell it to me enough times and I don't remember.
I will fix tonight.
03-10-2021, 02:27 AM
These abilities need refactoring but everyone screamed after looking at the code.
03-10-2021, 02:33 AM
(This post was last modified: 03-10-2021, 02:42 AM by kyle2143. Edited 2 times in total.)
That's rather rude... I wrote most of them.
(Well, I didn't write most of feast, but still. That's from the old way before it had the action bar and nobody ever changed it, including me.)
03-14-2021, 06:06 AM
Sorry. It was feast and similar logic reused for other antag abilities that lead to headaches about the size of the task.
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