12-02-2020, 12:12 PM
I think the flavor of spies could be significantly improved by adding in very stealthy items that are exclusive to spies, similar to Frank_Stein's and katzen's idea. Make those items appear a bit more often maybe?
Dashing suits that hide you from the AI, Voice changer implants, Knife shoes, Tape recorders that let you listen through walls or cigarettes that let out a paralizing smoke.
Tier lists should definitely be touched up so that we cant turn in massively difficult items for what is essentially a joke item.
One of the main problems is the complete randomness, you can get items that help you in no way more often than not. I think OP's last suggestion on his first post could work just fine that way;
You turn in the quartermaster's left leg, you are given a choice between a silenced pistol (6TP if i recall proper) or you can bank traitor points instead, but the value is halved, so you only get 3TP. Maybe make it so that it always gives at least 2 TP? That way the "useless" items that no one really rushes except for some fringe cases, like banana grenades, fake mustaches or fake cleaner grenades can be switched for some more useful TP?
Another small idea could be to have independant timers on each reward, with the length increasing with the difficulty of the item. Right now the refresh is every 25 minutes, how about you have limbs to turn in and you have 25 minutes to do so, 20 minutes for ids, 15 for heirlooms, 10 for general objects? Since the lesser items bring in lesser rewards, i dont think that making it possible to earn more small items is too powerful. It would encourage spies to commit a lot more petty thievery which could annoy the crew in a fun way, while you have the more darring ones that hunt for limbs and ids not getting punished with a lower timer.
The last thing is the annoying turn in locations, something needs to be done. I like the idea of the pinpointers, giving cardinal directions, but how about giving the spies an override? You can either go to the spot and turn it in, like now OR you can turn it in anywhere BUT its a somewhat lenghty process, you cant be off station and it makes very obvious noise, which means the spies will have to be sneaky and find a secluded spot.
Dashing suits that hide you from the AI, Voice changer implants, Knife shoes, Tape recorders that let you listen through walls or cigarettes that let out a paralizing smoke.
Tier lists should definitely be touched up so that we cant turn in massively difficult items for what is essentially a joke item.
One of the main problems is the complete randomness, you can get items that help you in no way more often than not. I think OP's last suggestion on his first post could work just fine that way;
You turn in the quartermaster's left leg, you are given a choice between a silenced pistol (6TP if i recall proper) or you can bank traitor points instead, but the value is halved, so you only get 3TP. Maybe make it so that it always gives at least 2 TP? That way the "useless" items that no one really rushes except for some fringe cases, like banana grenades, fake mustaches or fake cleaner grenades can be switched for some more useful TP?
Another small idea could be to have independant timers on each reward, with the length increasing with the difficulty of the item. Right now the refresh is every 25 minutes, how about you have limbs to turn in and you have 25 minutes to do so, 20 minutes for ids, 15 for heirlooms, 10 for general objects? Since the lesser items bring in lesser rewards, i dont think that making it possible to earn more small items is too powerful. It would encourage spies to commit a lot more petty thievery which could annoy the crew in a fun way, while you have the more darring ones that hunt for limbs and ids not getting punished with a lower timer.
The last thing is the annoying turn in locations, something needs to be done. I like the idea of the pinpointers, giving cardinal directions, but how about giving the spies an override? You can either go to the spot and turn it in, like now OR you can turn it in anywhere BUT its a somewhat lenghty process, you cant be off station and it makes very obvious noise, which means the spies will have to be sneaky and find a secluded spot.