09-06-2020, 06:00 PM
PULL REQUEST DETAILS
[FEATURE][SPRITES][INPUT WANTED]
About the PR
Tails can now be removed and reattached to anything with an organholder, since they are now organs. Its done by doing saw-scalpel-saw on the chest!
Lizard tails preserve the coloration of their first host, persisting regardless of how many people it ends up attached to.
Here're some pics!
![tails1](https://user-images.githubusercontent.co...b192f3.png)
![tails2](https://user-images.githubusercontent.co...393224.png)
![tails3](https://user-images.githubusercontent.co...cf5896.png)
A few things I should note:
- Skeleton tailbones can be removed with a single pry of a crowbar. No chance to fail, though be careful not to club yourself if you're a clumsy doof.
- Someone who normally should have a tail loses their tail, they become clumsy until they get another tail.
- Just about every tail (except the tail bone) is edible and I cant really fix it without changing ~everything~.
- Changing mutant races drops your tail.
- - Unless you're a changer, then it just silently disappears into yourself.
- Tail oversuits (the thing that shows up when you face north) show up
- Spacebux purchased mutantraces are applied directly with set_mutantrace, as opposed to giving them a genetic disease
- Seems to work just fine on anything that does set_mutantrace!
Why's this needed?
I wanted to remove my lizard tail.
Also I thought it'd be a better idea to chunk apart that big nasty #1833 PR into smaller, much more manageable pieces.
Changelog
PULL REQUEST DETAILS
[FEATURE][SPRITES][INPUT WANTED]
About the PR
Tails can now be removed and reattached to anything with an organholder, since they are now organs. Its done by doing saw-scalpel-saw on the chest!
Lizard tails preserve the coloration of their first host, persisting regardless of how many people it ends up attached to.
Here're some pics!
![tails1](https://user-images.githubusercontent.co...b192f3.png)
![tails2](https://user-images.githubusercontent.co...393224.png)
![tails3](https://user-images.githubusercontent.co...cf5896.png)
A few things I should note:
- Skeleton tailbones can be removed with a single pry of a crowbar. No chance to fail, though be careful not to club yourself if you're a clumsy doof.
- Someone who normally should have a tail loses their tail, they become clumsy until they get another tail.
- Just about every tail (except the tail bone) is edible and I cant really fix it without changing ~everything~.
- Changing mutant races drops your tail.
- - Unless you're a changer, then it just silently disappears into yourself.
- Tail oversuits (the thing that shows up when you face north) show up
- Spacebux purchased mutantraces are applied directly with set_mutantrace, as opposed to giving them a genetic disease
- Seems to work just fine on anything that does set_mutantrace!
Why's this needed?
I wanted to remove my lizard tail.
Also I thought it'd be a better idea to chunk apart that big nasty #1833 PR into smaller, much more manageable pieces.
Changelog
Code:
(u)Superlagg:
(*)Tails can now be removed and reattached.
PULL REQUEST DETAILS