08-31-2020, 11:33 PM
THIS IS A LOT OF RAMBLING FROM MY POINT. It's not perfectly structured, it's a lot of being an "The Idea Girl", and I realize that it's asking a lot.
Preface: Why does Changeling need a rework? You may ask. Well in my opinion I feel like Changeling currently doesn't offer that much new or interesting to the game. I feel that Changelings in practice all of their abilities are things traitors may acquire, and generally just run around no different from a normal traitor but with built-in items. The few fun and different things they have are not emphasized enough, or are simply too costly to use regularly.
So this Rework concept is more of an idea of how I think Ling can be changed to fit into it's own niche on the server with it's own theming, instead of Traitor Variation. How far do we want to take this? I'm not sure. This idea is a little bit nebolous with some core concepts right now, and it's open to changes and suggestions. Balance could be all over the place, that's not for me to decide, but I think the general feel would be positive for the game. Also I know developers work as volunteers and this is asking a LOT. I just think we could at least discuss it and hey, maybe someone will like it.
Theming: Theming and atmosphere I feel is important to me. Currently most antags feel like their own sort of "Thing". With differing levels of how much they effect the round. Traitors are normal crew that will steal things and shoot you in the back. Pretty Vanilla. Vampires are a sorta stealth/rampage mix of an antag that gives people a run around. Wizards are Wizards. Blobs/Revs/Nukies are so strong and in their own feel they only appear in their own gamemodes. (Late Blob not counted). So what should Changeling be? Personally I feel like Ling rounds should emphasize a general "Horror" theme and "Paranoia". There should be body horror, confusion, and generally feel like we're out of The Thing. The ideal feel of the station should be knowing that there is a Ling around, but not who it is. Perfect stealth is boring for the crew in my opinion.
Abilities: To start off, as I do consider this mostly a rework entirely. I imagine Changelings as having two different "Forms", at least. A "Stealth" form (Human.), and an "Assimilation" form. (Spooky Beastie) I'll elaborate, but they have different abilities.
Stealth Form - They spawn in this form, it's essentially a way to say that they are a human. Ideally I feel that Changelings should feel like a monster in a human skin, not a normal human with superpowers, so this form is almost exclusively used for it's more tricksy abilities, blending in, and not for straight up combat. To discourage direct combat, I feel that it should have less max stamina than normal humans, so you don't just get Traitor-Man with sec gear. The lings strength should be it's own horror stuff. Headspider is still a passive.
1. Shed Disguise - Similar to Werewolfs transform, but likely quicker, this is free and will allow the Changeling to "Shed" their disguise, reveal their fleshy bits and begin the spooking. This ability can be used while stunned or even ko'd. (Will elaborate in it's own area.)
2. Transform - Identical to current transform, the Changeling can take the identity of anyone it has assimilated.
3. Mimic Voice - Identical to current ability, because it's fun.
4. Regenerative Stasis - Identical to current ability, but I do think it would be fun if the Changeling could choose when it gets up, so it can play dead more consistently.
5. Weakening Sting - Replaces Neurotoxin (I know, ghastly.) This is the Lings victim preparation ability. Instead of a lengthy knockout like neurotoxin is, this will instead essentially cripple someone. Now i'm not exactly a chem nerd so I am not sure what chems would achieve this effect, but I think that it should slow, lower stamina, force you to speak in a whisper so you can't scream for help, mess with your movement, and generally make you a sitting duck for the most part. You may be wondering how a Ling is supposed to reliably get people? Don't worry, it'll still be amazing at 1v1s, we'll get to that.
6. Hallucinegenic - Identical to current LSD sting, to mess with people. Though I do feel LSD is a bit underwhelming, maybe Psilocybin would also be fun to mix in.
7. DNA Sting - Identical, because it's just fun to mess with people like that.
8. Blinding Spit - Similar to acid spit, but it goes right into your eyes!
9. Critters - I still think Changeling limb critters are very weak and underwhelming, but members of your hivemind that died are shunted into your body again, and you might give them another chance at life!
Assimilation Form - The Changeling reveals it's true colors, a horrible fleshy monstrosity from space! Spooky! Now, before you think I gave Changeling a free horror form, this is not shambler. This is closer to an in-between. A fleshy deformed man with tentacles coming out of him. A few notable traits of this form outside of a completely different set of abilities is that it does not have shamblers stun immunity, or the instantly delimbing arms. It's good at combat, has okay stun resist, but isn't going to solo a group of people. Another difference from shambler is that this form retains the Changelings worn items. They don't effect your stats, but upon changing back you'll still be wearing your clothes. As well, your identity is hidden while in this form. This makes it well suited for what it's to be used for, assimilating people. Got caught in the act of eating someone? Well, you can screech, run away, and still not have your identity blown!
1. Disguise - Recede back into your stealthy human form. Self-explanatory.
2. Assimilate - Big Change here! This is very similar to absorbing as current Ling, but the results are entirely different. In accordance with my belief that it's for the best the crew knows a Ling is around, but there is still the paranoia of not knowing who it is, Assimilation is now a lot less stealthy. It makes a mess, creates blood, and will taint a small area around it.
A. Cocoons - Upon assimilating someone, instead of creating a simple husk, a fleshy coccon is created. This cocoon harbors the reforming body of the Lings victim. It stains the area around it with gross goo, and generally this area will look like a disgusting horror scene. After X minutes, it will "Hatch" the same crewmember that was assimilated. (To discourage self-antag'ing as well as having people seem "Different", it will not be given to the person eaten, the new role is instead offered to ghosts)
B. A Mess - Even after hatching, the fleshy remains and stain left on the room will be anchored to the floor, and the hatched cocoon itself can't be cleaned. So even if the Ling goes out of it's way to mop up the blood, wipe the goo away and so on. This horror scene will be left in the floor. Ideally this will add to the paranoia of the round - crew can stumble upon it and a few things will appear in their mind. Mostly, that there is a ling around, secondly, that somebody in the crew - potentially even their department, is no longer who they say they are.
C. Alternative - If this seems far too imbalanced, another concept I had was that eaten people still create a mess that can't be moved, but they don't turn into a doppelganger or assimilated member until the Changeling returns to their body, spends X amount of dna points, and injects a member of their hivemind into the body to begin gestating. Just for general balance concerns.
3. Screech - Identical to the current ling scream. Disorienter.
4. Acidic Spit - Less of a glorified hat remover, more of a face-melting burn-damage causing vomit spray like a fire extinguisher.
5. Bone Shard - Single target ranged brute damage causing shard of bone to shoot into people.
6. Tentacle - Impale a grabbed person for a lengthy stun and chunky damage. The stun is cancelled if either of you move. Good to grab someone and eat assimilate them. Probably a higher tier ability?
7. Explosive Escape - Immediately gib yourself, become a headspider, and all your limbs turn into critters immediately.
Passives - Regeneration, Claws, Aggressive Grabs, etc.
Weakness - Fire prevents regeneration and does extra damage. It can still be stunned. Very noisy and very loud. Will easily die to a group of angry staffies or a couple sec officers. It's not an I win card like shambler.
As the Changeling absorbs more people, ideally some of these abilities should be locked behind that. So it starts off weaker, but eventually gets stronger. I also feel like there should be more abilities than just these but I am currently drawing some blanks. It's scary and should help it pretty much win 1v1s still in practice, but ideally it will be a lot more engaging to be stung and eaten by a monster instead of sleeping and dead. As it eats more it'll unlock more abilities and become more of a threat, but I feel like the Changelings real strength should potentially be it's growing collective hivemind.
True Horror Form - Old fashioned shambler just like it is currently. Very strong, huge cost. Unga?
Doppelgangers - The result of being assimilated by the Changeling and inducted into it's hivemind. Doppelgangers look exactly the same as the crew member they used to be, but are subject to the same downsides of a human form as a normal Ling. They don't have any abilities besides talking on the hivemind, and a single transform ability. They also have lower health, if they enter crit they automatically transform.
Doppelgangers transformed look identical to the Lings assimilation form - but are not as robust, obviously. They are also incapable of transforming back into humans. In an ideal situation, this will cause a lot more paranoia as the Lings assimilate and spread into different departments, and certain former friends burst into horrifying flesh monsters. Not very strong, but a perfect distraction and minion for the Ling, especially with multiple ones. They are incapable of regenerative stasis, but do slowly heal while in monster form.
After dying, they are shunted back into their host lings body to potentially be given a limb critter. Perhaps they could also swap around to other doppelgangers? Should doppelgangers be able to create limb critters as well? Hrm?
More Fun Ideas:
1. Ingesting Changeling blood should start to give you some creepy effects and a disease. Allowing Lings to see you through walls, some tox damage, creepy messages, and testing positive on blood tests. Escaping an assimilation half-way through should also infect you with this. Lings can poison people with their own blood!
2. More sound effects, rip some of the screams from The Thing. They'll be meaty and creepy.
3. More ways to acquire dna points besides completely murdering people. Partial DNA point gain if you don't finish an assimilation? Eating dismembered limbs and organs?
Epilogue/Rambling: I realize a lot of this HEAVILY buffs ling in certain manners of speaking, and that it may not be perfectly balanced - and that a lot of this is open to change! My ideas aren't perfect, and i'm really looking for feedback. A few ideas I had that have been bouncing in my brain for a while - yes, it does buff Changelings, but what if Changelings were it's own mode along the lines of Revolution, Blob, or Nukies? The Hivemind entity of the Lings is assimilating the station and turning it into fleshy invasion of the bodysnatchers, hrm? In that case you could take it even further and perhaps have the coccoons spread a sorta infestation around it?
Or perhaps parts of it should be nerfed to fit into the more normal round types from occuring, abilities shifted about, so on. I'm not sure. Also the abilities should probably be locked into a certain amount of people assimilated before you can use them much like Vampire perhaps? Or maybe active members of your collective hivemind?
Either way, the ideal result from all of this is that Changeling rounds will feel like their own distinct type of threat instead of a normal man that makes you sleep. Crew should ideally run into the Ling itself a few times, but are unable to pin down who it exactly is, they may find hatched chrysalis's in maintenance as the station slowly becomes darker, more covered in goo. They may test random people and think they found the ling - but no, it was just another minion of it. Perhaps you find a maintenance room with a lot of blood and a little "Hive" of kidnapped crewmembers being transformed?
This idea is very malleable, and i'm not 100% married to it being implimented exactly as written. Consider this a very rough draft. I'm sure a developer actually experienced in balance can weigh in, probably on why none of this will work. Either way I think we can agree not much is lost with current Changeling. Everything it can do besides a few creepy things and weak critters is the same that Traitors can do. Thanks for reading. Critique welcome.
Preface: Why does Changeling need a rework? You may ask. Well in my opinion I feel like Changeling currently doesn't offer that much new or interesting to the game. I feel that Changelings in practice all of their abilities are things traitors may acquire, and generally just run around no different from a normal traitor but with built-in items. The few fun and different things they have are not emphasized enough, or are simply too costly to use regularly.
So this Rework concept is more of an idea of how I think Ling can be changed to fit into it's own niche on the server with it's own theming, instead of Traitor Variation. How far do we want to take this? I'm not sure. This idea is a little bit nebolous with some core concepts right now, and it's open to changes and suggestions. Balance could be all over the place, that's not for me to decide, but I think the general feel would be positive for the game. Also I know developers work as volunteers and this is asking a LOT. I just think we could at least discuss it and hey, maybe someone will like it.
Theming: Theming and atmosphere I feel is important to me. Currently most antags feel like their own sort of "Thing". With differing levels of how much they effect the round. Traitors are normal crew that will steal things and shoot you in the back. Pretty Vanilla. Vampires are a sorta stealth/rampage mix of an antag that gives people a run around. Wizards are Wizards. Blobs/Revs/Nukies are so strong and in their own feel they only appear in their own gamemodes. (Late Blob not counted). So what should Changeling be? Personally I feel like Ling rounds should emphasize a general "Horror" theme and "Paranoia". There should be body horror, confusion, and generally feel like we're out of The Thing. The ideal feel of the station should be knowing that there is a Ling around, but not who it is. Perfect stealth is boring for the crew in my opinion.
Abilities: To start off, as I do consider this mostly a rework entirely. I imagine Changelings as having two different "Forms", at least. A "Stealth" form (Human.), and an "Assimilation" form. (Spooky Beastie) I'll elaborate, but they have different abilities.
Stealth Form - They spawn in this form, it's essentially a way to say that they are a human. Ideally I feel that Changelings should feel like a monster in a human skin, not a normal human with superpowers, so this form is almost exclusively used for it's more tricksy abilities, blending in, and not for straight up combat. To discourage direct combat, I feel that it should have less max stamina than normal humans, so you don't just get Traitor-Man with sec gear. The lings strength should be it's own horror stuff. Headspider is still a passive.
1. Shed Disguise - Similar to Werewolfs transform, but likely quicker, this is free and will allow the Changeling to "Shed" their disguise, reveal their fleshy bits and begin the spooking. This ability can be used while stunned or even ko'd. (Will elaborate in it's own area.)
2. Transform - Identical to current transform, the Changeling can take the identity of anyone it has assimilated.
3. Mimic Voice - Identical to current ability, because it's fun.
4. Regenerative Stasis - Identical to current ability, but I do think it would be fun if the Changeling could choose when it gets up, so it can play dead more consistently.
5. Weakening Sting - Replaces Neurotoxin (I know, ghastly.) This is the Lings victim preparation ability. Instead of a lengthy knockout like neurotoxin is, this will instead essentially cripple someone. Now i'm not exactly a chem nerd so I am not sure what chems would achieve this effect, but I think that it should slow, lower stamina, force you to speak in a whisper so you can't scream for help, mess with your movement, and generally make you a sitting duck for the most part. You may be wondering how a Ling is supposed to reliably get people? Don't worry, it'll still be amazing at 1v1s, we'll get to that.
6. Hallucinegenic - Identical to current LSD sting, to mess with people. Though I do feel LSD is a bit underwhelming, maybe Psilocybin would also be fun to mix in.
7. DNA Sting - Identical, because it's just fun to mess with people like that.
8. Blinding Spit - Similar to acid spit, but it goes right into your eyes!
9. Critters - I still think Changeling limb critters are very weak and underwhelming, but members of your hivemind that died are shunted into your body again, and you might give them another chance at life!
Assimilation Form - The Changeling reveals it's true colors, a horrible fleshy monstrosity from space! Spooky! Now, before you think I gave Changeling a free horror form, this is not shambler. This is closer to an in-between. A fleshy deformed man with tentacles coming out of him. A few notable traits of this form outside of a completely different set of abilities is that it does not have shamblers stun immunity, or the instantly delimbing arms. It's good at combat, has okay stun resist, but isn't going to solo a group of people. Another difference from shambler is that this form retains the Changelings worn items. They don't effect your stats, but upon changing back you'll still be wearing your clothes. As well, your identity is hidden while in this form. This makes it well suited for what it's to be used for, assimilating people. Got caught in the act of eating someone? Well, you can screech, run away, and still not have your identity blown!
1. Disguise - Recede back into your stealthy human form. Self-explanatory.
2. Assimilate - Big Change here! This is very similar to absorbing as current Ling, but the results are entirely different. In accordance with my belief that it's for the best the crew knows a Ling is around, but there is still the paranoia of not knowing who it is, Assimilation is now a lot less stealthy. It makes a mess, creates blood, and will taint a small area around it.
A. Cocoons - Upon assimilating someone, instead of creating a simple husk, a fleshy coccon is created. This cocoon harbors the reforming body of the Lings victim. It stains the area around it with gross goo, and generally this area will look like a disgusting horror scene. After X minutes, it will "Hatch" the same crewmember that was assimilated. (To discourage self-antag'ing as well as having people seem "Different", it will not be given to the person eaten, the new role is instead offered to ghosts)
B. A Mess - Even after hatching, the fleshy remains and stain left on the room will be anchored to the floor, and the hatched cocoon itself can't be cleaned. So even if the Ling goes out of it's way to mop up the blood, wipe the goo away and so on. This horror scene will be left in the floor. Ideally this will add to the paranoia of the round - crew can stumble upon it and a few things will appear in their mind. Mostly, that there is a ling around, secondly, that somebody in the crew - potentially even their department, is no longer who they say they are.
C. Alternative - If this seems far too imbalanced, another concept I had was that eaten people still create a mess that can't be moved, but they don't turn into a doppelganger or assimilated member until the Changeling returns to their body, spends X amount of dna points, and injects a member of their hivemind into the body to begin gestating. Just for general balance concerns.
3. Screech - Identical to the current ling scream. Disorienter.
4. Acidic Spit - Less of a glorified hat remover, more of a face-melting burn-damage causing vomit spray like a fire extinguisher.
5. Bone Shard - Single target ranged brute damage causing shard of bone to shoot into people.
6. Tentacle - Impale a grabbed person for a lengthy stun and chunky damage. The stun is cancelled if either of you move. Good to grab someone and eat assimilate them. Probably a higher tier ability?
7. Explosive Escape - Immediately gib yourself, become a headspider, and all your limbs turn into critters immediately.
Passives - Regeneration, Claws, Aggressive Grabs, etc.
Weakness - Fire prevents regeneration and does extra damage. It can still be stunned. Very noisy and very loud. Will easily die to a group of angry staffies or a couple sec officers. It's not an I win card like shambler.
As the Changeling absorbs more people, ideally some of these abilities should be locked behind that. So it starts off weaker, but eventually gets stronger. I also feel like there should be more abilities than just these but I am currently drawing some blanks. It's scary and should help it pretty much win 1v1s still in practice, but ideally it will be a lot more engaging to be stung and eaten by a monster instead of sleeping and dead. As it eats more it'll unlock more abilities and become more of a threat, but I feel like the Changelings real strength should potentially be it's growing collective hivemind.
True Horror Form - Old fashioned shambler just like it is currently. Very strong, huge cost. Unga?
Doppelgangers - The result of being assimilated by the Changeling and inducted into it's hivemind. Doppelgangers look exactly the same as the crew member they used to be, but are subject to the same downsides of a human form as a normal Ling. They don't have any abilities besides talking on the hivemind, and a single transform ability. They also have lower health, if they enter crit they automatically transform.
Doppelgangers transformed look identical to the Lings assimilation form - but are not as robust, obviously. They are also incapable of transforming back into humans. In an ideal situation, this will cause a lot more paranoia as the Lings assimilate and spread into different departments, and certain former friends burst into horrifying flesh monsters. Not very strong, but a perfect distraction and minion for the Ling, especially with multiple ones. They are incapable of regenerative stasis, but do slowly heal while in monster form.
After dying, they are shunted back into their host lings body to potentially be given a limb critter. Perhaps they could also swap around to other doppelgangers? Should doppelgangers be able to create limb critters as well? Hrm?
More Fun Ideas:
1. Ingesting Changeling blood should start to give you some creepy effects and a disease. Allowing Lings to see you through walls, some tox damage, creepy messages, and testing positive on blood tests. Escaping an assimilation half-way through should also infect you with this. Lings can poison people with their own blood!
2. More sound effects, rip some of the screams from The Thing. They'll be meaty and creepy.
3. More ways to acquire dna points besides completely murdering people. Partial DNA point gain if you don't finish an assimilation? Eating dismembered limbs and organs?
Epilogue/Rambling: I realize a lot of this HEAVILY buffs ling in certain manners of speaking, and that it may not be perfectly balanced - and that a lot of this is open to change! My ideas aren't perfect, and i'm really looking for feedback. A few ideas I had that have been bouncing in my brain for a while - yes, it does buff Changelings, but what if Changelings were it's own mode along the lines of Revolution, Blob, or Nukies? The Hivemind entity of the Lings is assimilating the station and turning it into fleshy invasion of the bodysnatchers, hrm? In that case you could take it even further and perhaps have the coccoons spread a sorta infestation around it?
Or perhaps parts of it should be nerfed to fit into the more normal round types from occuring, abilities shifted about, so on. I'm not sure. Also the abilities should probably be locked into a certain amount of people assimilated before you can use them much like Vampire perhaps? Or maybe active members of your collective hivemind?
Either way, the ideal result from all of this is that Changeling rounds will feel like their own distinct type of threat instead of a normal man that makes you sleep. Crew should ideally run into the Ling itself a few times, but are unable to pin down who it exactly is, they may find hatched chrysalis's in maintenance as the station slowly becomes darker, more covered in goo. They may test random people and think they found the ling - but no, it was just another minion of it. Perhaps you find a maintenance room with a lot of blood and a little "Hive" of kidnapped crewmembers being transformed?
This idea is very malleable, and i'm not 100% married to it being implimented exactly as written. Consider this a very rough draft. I'm sure a developer actually experienced in balance can weigh in, probably on why none of this will work. Either way I think we can agree not much is lost with current Changeling. Everything it can do besides a few creepy things and weak critters is the same that Traitors can do. Thanks for reading. Critique welcome.