07-05-2013, 10:07 AM
Righto, so spy mode is rarely ever seen in rotation, and devolves in to an " everyone's a traitor go on a rampage" team death match.
Here are some ways to fix the constant straying from what the mode was supposed to be.
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Variety of interesting objectives, instead of just having to steal some shit and murder eachother
In fact, i believe that killing the other spy masters should be an OPTIONAL objective.
Spy's need to stop being murderers and evolve in to something different, thus i feel the need for new objectives, all spy's will have 3 objectives to fulfill.
( these are example objectives, only rough ideas, these objectives will require some more work, but are alot more thematic like nuke ops mode.)
1) Plant a bug on the captain, but have him leave alive on the shuttle, the syndicate values him more alive for his information than dead.
(Bonus) Congratulations on your objective completion agent Blue, we have sent you a supplement of 2 telecrystals on your uplink.
2) the syndicate requires information on the location of a nuclear bomb Nanotrasen has procured from space USSR, once you have accessed the captains personal computer, you may find the location by entering these hacked access codes: 24508 Omega. once this is done, email the sector name to SYN3@ST12 ( the sector name would be random, like Foxtrot Zulu 345454)
3) We require the Head Of Personnel's personal access codes to Nanotrasen's swiss bank account.
they are on his person and you may take them by any means necessary.
(Optional Objective) We have learned that some of the agents we sent to do this mission before may have gone rogue, if you encounter any suspicious persons, eliminate them quietly.
----------------------------------------------------------------------------------------------------- MISSION LOG ALPHA-056-TRANSMISSION ENDED.
I imagine these kinds of objectives would be super cool to play, actually doing spy stuff instead of trying to murder everyone else every round, it also ties in somewhat with what the syndicate would actually be doing instead of just pitting their agents against each other for a job.
For example, the location of the nuclear bomb so that the syndies can blow the station to fuck, that would be the spy's job.
also some fun objectives like trying to bug someone without them realizing anything, or protecting someone without them knowing about it.
Also, the way the traitor PDA's would work in spy mode is that you get your standard crystals at the start, but you can make more if you complete your objectives, each main objective is worth two crystals, while the optional objective gives you 1 crystal per spy eliminated, this is so that people CAN kill all the other spys for a hefty reward, but it may not be worth it to just go on a rampage and murder everyone!
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I believe these ( honestly pretty large) changes would make spy mode much more enjoyable for both the spy's AND the crew, imagine the captain trying to protect his monetary ties to nanotrasen, or security with the aid of the detective trying to figure out who has been bugging key personnel.
If ONE of these changes were implemented, it'd make spy more interesting byfar, and i'd love to see it more prevalent in rotation.
---------------------------------------------------------------------------------------------------------------
Sorry for the possibly shitty drawn out post, but i would like to know if anyone would agree with me on this. and i could also use some discussion on what you would like to see in spy, not huge things like the basis of this thread, but things like tweaking the amount of crystals spy's have etc.
Please let me know what you think!
Here are some ways to fix the constant straying from what the mode was supposed to be.
------------------------------------------------------------------------------------------------------
Variety of interesting objectives, instead of just having to steal some shit and murder eachother
In fact, i believe that killing the other spy masters should be an OPTIONAL objective.
Spy's need to stop being murderers and evolve in to something different, thus i feel the need for new objectives, all spy's will have 3 objectives to fulfill.
( these are example objectives, only rough ideas, these objectives will require some more work, but are alot more thematic like nuke ops mode.)
1) Plant a bug on the captain, but have him leave alive on the shuttle, the syndicate values him more alive for his information than dead.
(Bonus) Congratulations on your objective completion agent Blue, we have sent you a supplement of 2 telecrystals on your uplink.
2) the syndicate requires information on the location of a nuclear bomb Nanotrasen has procured from space USSR, once you have accessed the captains personal computer, you may find the location by entering these hacked access codes: 24508 Omega. once this is done, email the sector name to SYN3@ST12 ( the sector name would be random, like Foxtrot Zulu 345454)
3) We require the Head Of Personnel's personal access codes to Nanotrasen's swiss bank account.
they are on his person and you may take them by any means necessary.
(Optional Objective) We have learned that some of the agents we sent to do this mission before may have gone rogue, if you encounter any suspicious persons, eliminate them quietly.
----------------------------------------------------------------------------------------------------- MISSION LOG ALPHA-056-TRANSMISSION ENDED.
I imagine these kinds of objectives would be super cool to play, actually doing spy stuff instead of trying to murder everyone else every round, it also ties in somewhat with what the syndicate would actually be doing instead of just pitting their agents against each other for a job.
For example, the location of the nuclear bomb so that the syndies can blow the station to fuck, that would be the spy's job.
also some fun objectives like trying to bug someone without them realizing anything, or protecting someone without them knowing about it.
Also, the way the traitor PDA's would work in spy mode is that you get your standard crystals at the start, but you can make more if you complete your objectives, each main objective is worth two crystals, while the optional objective gives you 1 crystal per spy eliminated, this is so that people CAN kill all the other spys for a hefty reward, but it may not be worth it to just go on a rampage and murder everyone!
------------------------------------------------------------------------------------------------------------------------
I believe these ( honestly pretty large) changes would make spy mode much more enjoyable for both the spy's AND the crew, imagine the captain trying to protect his monetary ties to nanotrasen, or security with the aid of the detective trying to figure out who has been bugging key personnel.
If ONE of these changes were implemented, it'd make spy more interesting byfar, and i'd love to see it more prevalent in rotation.
---------------------------------------------------------------------------------------------------------------
Sorry for the possibly shitty drawn out post, but i would like to know if anyone would agree with me on this. and i could also use some discussion on what you would like to see in spy, not huge things like the basis of this thread, but things like tweaking the amount of crystals spy's have etc.
Please let me know what you think!