03-10-2020, 12:47 AM
Earlier tonight, during a discussion about the Revolution gamemode I mentioned replacing it with the Blood Cult mode from TG-based servers as a half-joke. People seemed to actually like the idea.
Essentially, Blood Cult is a gamemode from TG and a few other codebases that's a bit similar to Revolution, and by that I mean it's a conversion gamemode. A few crewmembers are chosen at roundstart to be Cultists, with one being the leader, serving some elder blood god beyond our understanding. These Cultists are able to use Blood Magic to communicate privately with fellow Cultists, use powerful (but obvious) blood magic abilities to gain the upper hand against their unwitting coworkers, and convert crew to their cult (or violently gib them if they have a loyalty implant). As they grow stronger, they're able to essentially create mindslaves out of ghosts and corpses, construct altars and pylons that buff nearby cultists or allow them to create exclusive items as well as weapons when an assistant or the AI inevitably sees you converting some poor sod in maint and you now have to fight every single Security Officer and non-cult crewman in a mile-wide radius. Of course, that stuff takes a limited amount of materials that each Cultist starts with and can gain through various Cultist activities. Eventually, through enough sacrifices and Warhammer 40k references, the cult will grow powerful enough to summon their Blood God. At that point, the cult effectively wins as their God destroys everything the crew holds dear (including the crew themselves)
Of course, it can't be exactly the same as the TG version. Not only would that conflict a lot with Goon stuff but it'd also just be shitty to just copy-paste another server's gamemode entirely.
Essentially, Blood Cult is a gamemode from TG and a few other codebases that's a bit similar to Revolution, and by that I mean it's a conversion gamemode. A few crewmembers are chosen at roundstart to be Cultists, with one being the leader, serving some elder blood god beyond our understanding. These Cultists are able to use Blood Magic to communicate privately with fellow Cultists, use powerful (but obvious) blood magic abilities to gain the upper hand against their unwitting coworkers, and convert crew to their cult (or violently gib them if they have a loyalty implant). As they grow stronger, they're able to essentially create mindslaves out of ghosts and corpses, construct altars and pylons that buff nearby cultists or allow them to create exclusive items as well as weapons when an assistant or the AI inevitably sees you converting some poor sod in maint and you now have to fight every single Security Officer and non-cult crewman in a mile-wide radius. Of course, that stuff takes a limited amount of materials that each Cultist starts with and can gain through various Cultist activities. Eventually, through enough sacrifices and Warhammer 40k references, the cult will grow powerful enough to summon their Blood God. At that point, the cult effectively wins as their God destroys everything the crew holds dear (including the crew themselves)
Of course, it can't be exactly the same as the TG version. Not only would that conflict a lot with Goon stuff but it'd also just be shitty to just copy-paste another server's gamemode entirely.