01-25-2020, 10:12 PM
(This post was last modified: 01-25-2020, 10:13 PM by Frank_Stein. Edited 1 time in total.)
So here's a master thread specially for things that can exist on station related to the environment and player interaction.
For instance, I was thinking about the idea of turnstiles, doors that allow someone to pass through one way. These, combined with the security scanners, could create a system of more public access to certain areas provided you had legitimate business and weren't trying to circumvent security
Another idea is for public payphones. Allow someone to place calls in areas like hallways or the bar at a small cost and get in direct contact with departments.
Or how about clearance obstacles, such as pipes the run across maintence tunnels at head level. While standing they block your path, but you can crawl under them. Running into them too quickly without head gear can bonk you for a stun. More reasons to use the crawling mechanic and something to spice up chases.
Maybe even a traitor item that let's you set up trip wires this way.
Diffrent floors have different footstep sounds to suggest texture, but how about actual texture differences that effect slip and fluid spread mechanics. Texture like carpet has high liquid absorption, and reinforced metal had excellet traction for low slip chances
For instance, I was thinking about the idea of turnstiles, doors that allow someone to pass through one way. These, combined with the security scanners, could create a system of more public access to certain areas provided you had legitimate business and weren't trying to circumvent security
Another idea is for public payphones. Allow someone to place calls in areas like hallways or the bar at a small cost and get in direct contact with departments.
Or how about clearance obstacles, such as pipes the run across maintence tunnels at head level. While standing they block your path, but you can crawl under them. Running into them too quickly without head gear can bonk you for a stun. More reasons to use the crawling mechanic and something to spice up chases.
Maybe even a traitor item that let's you set up trip wires this way.
Diffrent floors have different footstep sounds to suggest texture, but how about actual texture differences that effect slip and fluid spread mechanics. Texture like carpet has high liquid absorption, and reinforced metal had excellet traction for low slip chances