Posts: 685
Threads: 33
Joined: Feb 2016
BYOND Username: CyberTripping
Character Name: Casey Batts
Currently, AFAIK, the default character is just whatever's in your first profile slot. For RP nerds with multiple characters, this can be pretty annoying, since the only way to change defaults is to awkwardly shuffle saves around, which im never confident in doing. I wonder if other RP players would be interested in a "Default Character" slot that overrides this functionality, making the whole process way easier.
Posts: 251
Threads: 12
Joined: Aug 2018
BYOND Username: The Gorog
Character Name: Nolan Stone
I have never played on the RP server and still would like this feature, since I use all 5 character slots for different types of jobs/departments.
Posts: 1,283
Threads: 91
Joined: Sep 2013
How many cloud save slots can you have? Can you have more than 5?
Would it make sense to, instead of having to use "Player Setup", add functionality to the Declare Ready that pops up a "Use which profile?" that lists your profiles / saves? (Possibly with a button that loads them and opens the editor.)
Posts: 1,716
Threads: 74
Joined: Aug 2017
BYOND Username: Wisecrack34
Character Name: Ereven Nailo
I'd also find it cool if you could pick your character after finding out what antag you are, don't know how it would work but I'd really want it for RP purposes
Posts: 251
Threads: 12
Joined: Aug 2018
BYOND Username: The Gorog
Character Name: Nolan Stone
(05-15-2019, 11:45 AM)Zamujasa Wrote: How many cloud save slots can you have? Can you have more than 5?
Would it make sense to, instead of having to use "Player Setup", add functionality to the Declare Ready that pops up a "Use which profile?" that lists your profiles / saves? (Possibly with a button that loads them and opens the editor.)
I believe you can make more than 5.
Id prefer it not being another popup. The antag token one already annoys me.
Maybe a small checkbox/dropdown under the ready button, so that it doesnt require opening another window.
Posts: 1,283
Threads: 91
Joined: Sep 2013
Thoughts:
- move the various game options like music volume, controls, etc. out of the character menu and into a more general "game preferences" list.
- character setup would be moved under the game prefs as an additional option to create new profiles
- keep UI style and other similar things per-profile
- have an option in the game prefs list that allows you to select a default profile, or select "none" as a default
- joining works like it does now, loading whatever the current profile is - you can still load a different one from game prefs
- if you don't have a default set, new window pops up letting you choose from your saved profiles
- antag token button available if you have more than 0, works like a toggle pre-round and doesn't show up for late-joining
Posts: 2,045
Threads: 65
Joined: Nov 2014
BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
Posts: 1,283
Threads: 91
Joined: Sep 2013
it's just html. i guess if you want it i can put it in my sprite thread. i don't know enough about byond or any of the other bullshit to actually do it in a reasonable timeframe.
Posts: 28
Threads: 7
Joined: Sep 2013
BYOND Username: Lost Generation
Just adding that I'd like a default profile option asap, if Zamujasa's full rework will take a while. I've been caught out by it a couple of times in between games.
Posts: 277
Threads: 28
Joined: Feb 2018
BYOND Username: Spoodle
Character Name: Sylvian Stone, Benjamin Costello
(05-16-2019, 10:01 AM)Zamujasa Wrote: (...)
I think this is all pretty cool, but to new players the little toggles at the bottom would be confusing.
Posts: 1,283
Threads: 91
Joined: Sep 2013
It doesn't come through in a screenshot, but ideally those would have tooltips that would explain what they are if you moused over them. Like if you hovered over "T" it would show "Traitor", or "W" for "Werewolf", etc.
Of course, an updated character profile editor could use the same styling so the relation was clearer. Maybe I'll fuck around with that later, idk.
Posts: 1,357
Threads: 160
Joined: Sep 2012
I think that the pencil icon in the top right would open a more detailed menu, and you could see the full names for that there. Or you could just have one of those buttons expand on mouse hover to display its full name.
Posts: 1,283
Threads: 91
Joined: Sep 2013
The pencil would be for the character editor as it is now, yeah.
As for on hover expanding, that's what the tooltip is for. Mouse over it for a second and a little thing pops up. You know, <span title="some tooltip">thing</span>