03-09-2019, 02:10 PM
This is kinda a two parter.
1. For most antagonists with abilities, you can bind said ability to any number key by doing something like ctlr+shft+alt+click and then press the number key on wasd mode. This was fine when the number keys didn't have any default bindings like they do now(intents/target zones), but now it overrides those.
This sort of makes the keybindings less than useful, especially since there isn't anything that tells you how to unbind a key, I had to look in the code to find out. Not to mention, on more than one occasion when I tried binding abilities, I would out myself as an antag by using an ability when I wanted to change intents. I know for a fact that I'm not the only one this has happened to.
Keybinds should instead be bound to ctlr+#key instead of just #key. It would prevent this problem.
2. You should be able to keybind genetics abilities.
1. For most antagonists with abilities, you can bind said ability to any number key by doing something like ctlr+shft+alt+click and then press the number key on wasd mode. This was fine when the number keys didn't have any default bindings like they do now(intents/target zones), but now it overrides those.
This sort of makes the keybindings less than useful, especially since there isn't anything that tells you how to unbind a key, I had to look in the code to find out. Not to mention, on more than one occasion when I tried binding abilities, I would out myself as an antag by using an ability when I wanted to change intents. I know for a fact that I'm not the only one this has happened to.
Keybinds should instead be bound to ctlr+#key instead of just #key. It would prevent this problem.
2. You should be able to keybind genetics abilities.