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It is really really hard to organize people or even listen to comms when everyone is speaking with the long nuke names.
Everyone starts with an agent card which they can select a name with. Just let them talk as that name with the masks.
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BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
this leaves people doing lowpop nuke stealthily with an extra telecrystal cause they wont need to buy a voice changer, which isnt too intense but could allow them to buy a pipebomb instead of something useless or whatever. which could be good or bad.
anyway id say including a voice changer in the nuke op kit things that cost 12 tc wouldnt be a bad idea, but otherwise they cost 1 tc, rather than making them free
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(01-24-2019, 10:38 PM)NateTheSquid Wrote: this leaves people doing lowpop nuke stealthily with an extra telecrystal cause they wont need to buy a voice changer, which isnt too intense but could allow them to buy a pipebomb instead of something useless or whatever. which could be good or bad.
anyway id say including a voice changer in the nuke op kit things that cost 12 tc wouldnt be a bad idea, but otherwise they cost 1 tc, rather than making them free
Yeah, that would be fine as well. But I'm fairly sure that you can't buy a voice changer with the Nuke team syndicate upload. Or if you can, you can't put it inside the masks that are on the syndicate ship because regular breathe masks can't hold voice changers.
The intent of my suggestion was to make it so it would be easier for the Nuke team to actually understand the chatbar and who is saying what.
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01-24-2019, 11:00 PM
(This post was last modified: 01-24-2019, 11:00 PM by Vitatroll. Edited 1 time in total.)
I'd like to keep the depersonalization of nukeops; it adds to the theme. If the length is a problem (I could see that) then prepending the identifier (eg. #3, FlukeOps Agent) would be a decent compromise.
If the numbers are a problem (again, I know some people have problems with that) we could give nukeops easier codenames than #n+1, like Alpha, Bravo, Charlie, Delta, etc. -- except maybe in a more SS13 style. Alpaca, Banjo, Cupcake, Doobie, etc.
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(01-24-2019, 11:00 PM)Vitatroll Wrote: we could give nukeops easier codenames than #n+1, like Alpha, Bravo, Charlie, Delta, etc. -- except maybe in a more SS13 style. Alpaca, Banjo, Cupcake, Doobie, etc.
that last idea deserves a thread
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(01-24-2019, 11:00 PM)Vitatroll Wrote: I'd like to keep the depersonalization of nukeops; it adds to the theme. If the length is a problem (I could see that) then prepending the identifier (eg. #3, FlukeOps Agent) would be a decent compromise.
If the numbers are a problem (again, I know some people have problems with that) we could give nukeops easier codenames than #n+1, like Alpha, Bravo, Charlie, Delta, etc. -- except maybe in a more SS13 style. Alpaca, Banjo, Cupcake, Doobie, etc.
Yeah, I like that. Do a Metal Gear style codename thing, where it generates a codename from two different lists
Alpaca Muskrat
Banjo Ostrich
Cupcake Barracuda
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I really like the codename thing that Frank suggested. In order to have the entertaining nuke ops team names perhaps the uniforms could be titled with the name of the team as a whole?
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maybe i can poke at this in some way
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01-26-2019, 12:07 PM
(This post was last modified: 01-26-2019, 12:08 PM by Frank_Stein. Edited 1 time in total.)
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I poked at this in some way
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