01-07-2019, 01:02 PM
One of my favorite things about ss13 is how freeform it is in how you want to play it. But one thing that always stuck out to me was how limiting certain antag’s objectives are. In fact people have started to just ignore objectives altogether because they’d rather choose how they play.
So what if we were given a choice?
I suggest that at the start of each round where you’re an antag with a more freeform playstyle (wizard and traitor) you’re given a selection of three groups of assignments to pick from. Not only would this allow more freedom in your playstyle (always a good thing in my eyes) but it could allow for the addition or more job specific objectives. I’ve always been against objectives that require you to buy specific gear (ie collect x souls with a bargain kit), but if you have a choice in what group of assignments you have, then you can just not choose the option that has those. I mean people are always suggesting objectives like, polymorph x people as a wizard, ensure you escape on the shuttle with a mindslave, have x department be filled with kudzu.
Not only that but maybe the options can also be based on level of difficulty. For example, the end round goals: escape alive, escape alone, and die a glorious death. Or the assasination goals: kill x the staff assistant, kill x the security officer, kill heads of staff.
Furthermore, there’s been talk for a while about having fulfilled missions reward the player with spacebux for buying trinkets. Higher levels of difficulty could give larger rewards if chosen.
TL;DR a lot of complaints and suggestions about objectives can be fixed just by making it so you’re given an option of your objective set at the start of the round.
So what if we were given a choice?
I suggest that at the start of each round where you’re an antag with a more freeform playstyle (wizard and traitor) you’re given a selection of three groups of assignments to pick from. Not only would this allow more freedom in your playstyle (always a good thing in my eyes) but it could allow for the addition or more job specific objectives. I’ve always been against objectives that require you to buy specific gear (ie collect x souls with a bargain kit), but if you have a choice in what group of assignments you have, then you can just not choose the option that has those. I mean people are always suggesting objectives like, polymorph x people as a wizard, ensure you escape on the shuttle with a mindslave, have x department be filled with kudzu.
Not only that but maybe the options can also be based on level of difficulty. For example, the end round goals: escape alive, escape alone, and die a glorious death. Or the assasination goals: kill x the staff assistant, kill x the security officer, kill heads of staff.
Furthermore, there’s been talk for a while about having fulfilled missions reward the player with spacebux for buying trinkets. Higher levels of difficulty could give larger rewards if chosen.
TL;DR a lot of complaints and suggestions about objectives can be fixed just by making it so you’re given an option of your objective set at the start of the round.