06-05-2013, 06:59 AM
since genetics has been made not mind-numbingly boring we may see TK around a lot more often, I think it would be cool to make it a more balanced thing that resembles the actual notion of TK rather than a stupid "kill people at no risk to yourself" thing
My idea is that TK should act like the "possess" verb available to some admins. You possess an object within view, be it across the room, behind a window, or visible through a camera on the other side of the station, and you sort of "become" the object, capable of moving around but not doing most things a mob can-- talking, opening doors, etc. Interacting with other objects/turf/mobs in this state will trigger the standard attack proc as if you were holding the item. So, you could possess a stun baton lying around security and make it jump around and stun everybody, but you wouldn't magically phase it through walls and instantly hit some guy 7 tiles away. it'd still be dangerous and useful tool but folks could attempt to run away into another room (assuming they can get the door shut in time) or try to pick it up-- not the easiest task for a small sprited object fluttering about
while this nerfs the standard "stab someone instantly from another room" strategy it'd also mean you could take the TK'd object out of your mob's regular range of view. you could be causing a ruckus with a TK'd laser gun running across the whole station while you're just hiding in a locker in genetics.
unarmed interaction with help, disarm, and hurt intent would work as currently with normal TK, and grab would bring up the interface to strip people's items/clothing (something you can't currently do with TK). if someone is holed up in a room you could TK punch them until they're stunned, grab their ID off their body, possess it, walk it to the door, and let yourself in.
also TK should allow interaction with machinery at range (computers, fabricators, dispensers, etc.) but that's sorta given
advantages/disadvantages of this system
- kills the current main use of TK
- your mob is kinda vulnerable while using TK
+ you can steal shit that people have on them
+ you can use TK far outside your normal sight range
+ the basic possess stuff is already in the code
+ lets you use security cameras & TK together in a way that isn't horrible horrible horrible
+ c'mon who doesn't want to chase the HoS around with his own energy gun
in the interests of fairness to wizards using maybe their staffs could still work the way TK currently does, because they're ** magical ** and all. even if getting beaned with a staff of cthulhu while the wizard hides in a grille seems a little cheap the wiz had to burn 2 spell slots to do it so whatever
My idea is that TK should act like the "possess" verb available to some admins. You possess an object within view, be it across the room, behind a window, or visible through a camera on the other side of the station, and you sort of "become" the object, capable of moving around but not doing most things a mob can-- talking, opening doors, etc. Interacting with other objects/turf/mobs in this state will trigger the standard attack proc as if you were holding the item. So, you could possess a stun baton lying around security and make it jump around and stun everybody, but you wouldn't magically phase it through walls and instantly hit some guy 7 tiles away. it'd still be dangerous and useful tool but folks could attempt to run away into another room (assuming they can get the door shut in time) or try to pick it up-- not the easiest task for a small sprited object fluttering about
while this nerfs the standard "stab someone instantly from another room" strategy it'd also mean you could take the TK'd object out of your mob's regular range of view. you could be causing a ruckus with a TK'd laser gun running across the whole station while you're just hiding in a locker in genetics.
unarmed interaction with help, disarm, and hurt intent would work as currently with normal TK, and grab would bring up the interface to strip people's items/clothing (something you can't currently do with TK). if someone is holed up in a room you could TK punch them until they're stunned, grab their ID off their body, possess it, walk it to the door, and let yourself in.
also TK should allow interaction with machinery at range (computers, fabricators, dispensers, etc.) but that's sorta given
advantages/disadvantages of this system
- kills the current main use of TK
- your mob is kinda vulnerable while using TK
+ you can steal shit that people have on them
+ you can use TK far outside your normal sight range
+ the basic possess stuff is already in the code
+ lets you use security cameras & TK together in a way that isn't horrible horrible horrible
+ c'mon who doesn't want to chase the HoS around with his own energy gun
in the interests of fairness to wizards using maybe their staffs could still work the way TK currently does, because they're ** magical ** and all. even if getting beaned with a staff of cthulhu while the wizard hides in a grille seems a little cheap the wiz had to burn 2 spell slots to do it so whatever