07-15-2018, 12:32 PM
(This post was last modified: 08-03-2018, 07:34 PM by MrMagolor. Edited 1 time in total.
Edit Reason: SPELLING
)
The NPC flockdrones are rather annoying to control, and priority tile doesn't help much, if at all, for long-distance.
So what I had in mind was an ability with 3 parts:
1. Set Waypoint (pretty straightforward, sets an area about 3x3 around the clicked tile as waypoint)
2. Assign Drones to Waypoint (click on drones, they'll get an icon with a flag or something)
3. Send Drones to Waypoint (drones will attempt to path to the waypoint, removing their flags and the current waypoint location. If they're unable to reach the waypoint, they'll emit a grumpy beep of some sorts. Probably a good idea to priority tile doors beforehand.)
This would make it easier to expand outwards with Flockmind without having to tediously control drones yourself or tell on partitions.
Whether this is feasible to code or not is another thing.(imnotcoder)
So what I had in mind was an ability with 3 parts:
1. Set Waypoint (pretty straightforward, sets an area about 3x3 around the clicked tile as waypoint)
2. Assign Drones to Waypoint (click on drones, they'll get an icon with a flag or something)
3. Send Drones to Waypoint (drones will attempt to path to the waypoint, removing their flags and the current waypoint location. If they're unable to reach the waypoint, they'll emit a grumpy beep of some sorts. Probably a good idea to priority tile doors beforehand.)
This would make it easier to expand outwards with Flockmind without having to tediously control drones yourself or tell on partitions.
Whether this is feasible to code or not is another thing.(imnotcoder)