05-20-2018, 06:10 AM
I was wondering if anyone felt the same way about this: Do characters move too fast for you? Is the difference between walking, running, and sprinting a bit too awkward?
I was thinking it could work more like this
I was thinking it could work more like this
- Get rid of the difference between walking and running, and have the default speed somewhere in between what the two of those currently are
- Holding down shift to sprint becomes the only way to run. Moving while sprinting now is what makes you slip
- Overall, stamina use while sprinting is reduced so you can sprint much longer before becoming winded. However, your current stamina level determines how fast you move while sprinting. Full stamina means very quickly, low stamina a bit slower, etc