04-29-2018, 07:37 AM
We already have the capability of mechanically having more than two hand slots etc so let's let Robotocists add extra parts!
Now it would be severely imbalancing to just have this work perfectly. If you add more parts than is human you start to get increasing random failure chance for EVERY action...unless you add another head. This doesn't mean you get to control the extra limbs though....THEY do! Sprite wise just add the limb or whatever wherever on the body the robotocist clicks. So you can have goofy ear arms or the more traditional under other arms or at the hips etc. Robotocist has been kinda stale even with new cyberparts, and adding some Mad Science that has repeat patients ("my arm punched me and tore itself off after I tried to eat discount dans with it").
For real though adding extra parts shouldn't be a walk in the park for doctor or patient, what are some good ways to balance this?
Now it would be severely imbalancing to just have this work perfectly. If you add more parts than is human you start to get increasing random failure chance for EVERY action...unless you add another head. This doesn't mean you get to control the extra limbs though....THEY do! Sprite wise just add the limb or whatever wherever on the body the robotocist clicks. So you can have goofy ear arms or the more traditional under other arms or at the hips etc. Robotocist has been kinda stale even with new cyberparts, and adding some Mad Science that has repeat patients ("my arm punched me and tore itself off after I tried to eat discount dans with it").
For real though adding extra parts shouldn't be a walk in the park for doctor or patient, what are some good ways to balance this?