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		Hi! I like the new status system. Not as much as I could, though. Here are some suggestions:
- Give the individual levels of burning/radiation their own names. Burning-Ablaze-Consumed In Flames; Irradiated could just have its level names denoted possibly.
 
- When clicking on a status, show how long it will last in the chat in remaining seconds. Some things glitch and may or may not stack/display their times properly.
 
 
 
	
	
	
		
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		04-14-2018, 05:26 PM 
(This post was last modified: 04-14-2018, 05:26 PM by Noah Buttes. Edited 1 time in total.)
	
	 
	
		I haven't played since the status thing was implemented, so please correct me if I'm wrong.
We have a status indicator for radiation now? Doesn't that sort of remove both the stealth factor of radioactive poisons and whatever stealth the rad crossbow had left?
	
	
	
	
	
 
 
	
	
	
		
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		 (04-14-2018, 05:26 PM)Noah Buttes Wrote:  I haven't played since the status thing was implemented, so please correct me if I'm wrong.
We have a status indicator for radiation now? Doesn't that sort of remove both the stealth factor of radioactive poisons and whatever stealth the rad crossbow had left?
It probably absolutely does!!
	
 
	
	
	
	
 
 
	
	
	
		
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		04-15-2018, 01:31 AM 
(This post was last modified: 04-15-2018, 04:31 AM by Keelin. Edited 10 times in total.)
	
	 
	
		I'm aware of the crossbow/poison thing being a problem.
I got something in the works but it'll be a bit.
Now the actual suggestions ...
Currently the different levels have different icons and tooltips.
The different icons for the stages in particular were meant to let you know at a glance how severe things are.
I'll look into different names as well if that's critical, although i'm a little worried about consistency.
As for the clicking thing;  have you encountered a problem where the timer didn't work?
It'd probably be better for me to fix that if necessary.
I need the "click on status effect" for other things (Like the ability to remove a buff from yourself by clicking it etc.), so that makes this kind of tricky.
	
	
	
	
	
 
 
	
	
	
		
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		Thanks for all the work you're doing, Keelin!
Will there be an indicator for the max health reduction incurred by repeated cloning or by the manufacture of a certain secret chemical?
	
	
	
	
	
 
 
	
	
	
		
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		04-15-2018, 09:26 AM 
(This post was last modified: 04-15-2018, 12:09 PM by Keelin. Edited 1 time in total.)
	
	 
	
		I'll have to rework a little bit of code but i can do that, I'm sure.
EDIT: Done.
	
	
	
	
	
 
 
	
	
	
		
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		That was quick!
This one is also another edge case, but would it be a good idea to have a status indicator for immortality as well?