04-05-2018, 06:05 PM
Yell about Chiron's problems with door access and also other thingsĀ here.
Official Chiron FIX THIS SHIT Thread
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04-05-2018, 06:05 PM
Yell about Chiron's problems with door access and also other thingsĀ here.
04-05-2018, 06:11 PM
(This post was last modified: 04-05-2018, 06:40 PM by mbc. Edited 1 time in total.)
There are no floor drains.
One shower can flood the entire station with only the janitor's floor buffer to stop it.
04-05-2018, 06:20 PM
(This post was last modified: 05-16-2018, 09:46 AM by Kubius. Edited 35 times in total.
Edit Reason: Updated per fixes
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MY YELLING
HIGH PRIORITY (gameplay ruining)
Mining Department
04-05-2018, 06:26 PM
* Engine doesn't have any way to fix pressure irregularities, there's no vents or auxiliary ports
* Igniter is pretty far from the mixer ports * There's no computer mixer (But at least there's a manual tri-mixer up in gas storage, so that's fine actually) * The engine rooms depressurize REALLY easy from normal coming and going and there's no air tanks in the engine rooms
04-05-2018, 06:54 PM
(This post was last modified: 04-06-2018, 06:45 PM by Kubius. Edited 20 times in total.
Edit Reason: Removed two things that are strictly QoL issues
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* Random pipe under Morgue maintenance door should be removed, redundant vertical wire underneath Genetics entrance needs to be removed
* Merchant shuttles are using the incorrect vessel type; they should be using Cog1 style shuttles but are using something else entirely (I think Cog2). * Disposals ejector area should probably be upgraded to have actual walls instead of asteroid just to avoid it being easily depressurized * Clown zone has a false wall at the top left that leads to nowhere, this should probably be removed * CE appears not to have his spawn point in his office for whatever reason * Door to research mini-dock should have an upwards-facing window below it * Bottom left tile of hydro is plating instead of grass * Pathology monkey room should be grass, not plating * Mining should have a nano-crucible, not an arc smelter. Old-area smelter should remain the same. * Research shuttle computer, on the vessel side, is facing the wrong way * Armory is missing a bit of floor tiling * Brig lacks Stirstir
04-05-2018, 07:42 PM
(This post was last modified: 04-11-2018, 06:54 AM by Mordent. Edited 6 times in total.)
Scientists don't have access to the Path-O-Matic pathology vendor on the research station. They also don't have access to the nanomed machine there.
Edit: Also, the pump control computer in the zeta test chamber ONLY controls the engine pumps on the main station. The pump in the zeta test chamber is forever inactive. MORE STUFF: Radiation blowouts make it so scientists can't access the maintenance areas of the research station anymore.
04-05-2018, 09:05 PM
(This post was last modified: 04-06-2018, 03:55 PM by Flourish. Edited 2 times in total.)
* The cargo door for receiving by QM closes right before crates get past it, meaning crates ordered by the QM get stuck outside until your order another
* QM has a fire alarm that is placed over the sending mass driver (see image) * Janitor's closet has neither a Buff-R-Matic nor cleaning grenades (intentional?) * Janitor has access to robotics through their maintenance door, but not through their medbay door
04-06-2018, 12:30 AM
(This post was last modified: 04-06-2018, 04:03 PM by Flourish. Edited 1 time in total.)
There are no material processors or nano-fabricators (neither mining nor refining) at either of the arc smelters/nano-crucibles. You have to go to the mining outpost to actually do anything materials-related.
04-06-2018, 04:19 AM
(This post was last modified: 04-06-2018, 12:57 PM by Flourish. Edited 1 time in total.)
I only snuck a view at the end of a round, so sorry if I'm wrong.
Disposals doesn't have a door just before the crusher.
04-06-2018, 04:35 AM
(This post was last modified: 04-06-2018, 12:47 PM by Flourish. Edited 1 time in total.)
There's no port-a-medbay on the station
04-06-2018, 08:20 AM
(This post was last modified: 04-06-2018, 12:52 PM by Flourish. Edited 2 times in total.
Edit Reason: an observation
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Medbay problems:
1. No beakers except for reserve tanks, which makes the MD's chem set-up annoying to use. Edit: I've just realised this makes the MD's chemicompiler basically useless, since there's not much use in a beaker-mixing machine if you don't have any beakers. 2. No restricted medical locker. 3. MD's office is not connected to the grid (image in spoiler): 4. Genetics receives no power: 5. Missing pipes:
04-06-2018, 08:29 AM
(This post was last modified: 04-06-2018, 12:58 PM by Flourish. Edited 2 times in total.)
Tacking onto Avack's commentary: MD should probably get specifically a large beaker on top of the chem machine.
04-06-2018, 10:38 AM
(This post was last modified: 04-06-2018, 04:02 PM by Flourish. Edited 2 times in total.)
The AI upload can only be accessed by the captain and the armory barely has anything in it. Not even a vendor.
04-06-2018, 01:46 PM
(This post was last modified: 04-06-2018, 04:49 PM by Flourish. Edited 1 time in total.)
https://imgur.com/a/3kl6b
Toxins has some piping problems. Pipes which I saw and believe to be messed up are circled in green.
04-06-2018, 02:57 PM
(This post was last modified: 04-06-2018, 03:53 PM by Flourish. Edited 2 times in total.)
Mining's shuttle dock doesn't allow the miners to use it.
The mining area has an Arc Smelter, not a Nano Crucible. Mining area is also missing a material reclaimer, a material refiner and that machine for building items like bows and small energy cells. |
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