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Pathology Changes
#1
There was a round recently in which a pathology antag managed to whip up a set of viruses that stunlocked most of the crew. This caused considerable consternation, and it was suggested that a thread be posted to discuss the matter. My two cents is that pathology kinda reminds me of the atmos job back when that was a thing. It kinda doesn't do a whole lot, except provide a tool for fuckery. I definitely like the idea of having to deal with diseases in space, but there's gotta be a way to make it more fun/less annoying.
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#2
Pathology is a broken piece of shit that is locked behind a ton of complex stuff and is time-consuming to the point where you can't do anything strong within 30 minutes.

And I'm pretty sure there are 3 other threads about fixing pathology.
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#3
I really doubt Path is gonna get an update unless one of the 10 people who enjoy it go on a coding bender. Really 'only' needs symptom tweaking and a co*wholenewfrontend*ugh. It's got a nice ass, though.
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#4
I've probably posted two of those three threads. But yes it requires additional symptoms (mostly neutral or beneficial) and an incubator so that you don't lose your latest strain due to a misclick. I've been out of game due to waiting on 4k support otherwise I probably would have bungled my way through the code by now to add some.

Also cures are really easy once you learn. So learn it and be everyone's best friend!
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