Posts: 479
Threads: 38
Joined: Feb 2015
BYOND Username: arborinus
See above, you can't discern what is walls, windows, catwalks, solars etc. anymore because each tile is pitch black. I always thought there was a some sort of "ambient light from space".
If nothing else can we get headlights for our space pods?
Posts: 2,042
Threads: 65
Joined: Nov 2014
BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
oh hey i fixed this right?
Posts: 685
Threads: 33
Joined: Feb 2016
BYOND Username: CyberTripping
Character Name: Casey Batts
(12-06-2017, 08:11 AM)ZeWaka Wrote: oh hey i fixed this right?
I dont play enough that i'd know for sure, but there was a suggestion for a solution to this not a month ago (the pod headlights one) so I'm guessing no unless it was fixed after that.
Posts: 2,042
Threads: 65
Joined: Nov 2014
BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
(12-06-2017, 09:50 AM)cyberTripping Wrote: (12-06-2017, 08:11 AM)ZeWaka Wrote: oh hey i fixed this right?
I dont play enough that i'd know for sure, but there was a suggestion for a solution to this not a month ago (the pod headlights one) so I'm guessing no unless it was fixed after that.
oh yeah, I only fixed asteroids I think. The only solution to this off the top of my head is to either make them fullbright or add small lights on the solar arrays
Posts: 690
Threads: 38
Joined: May 2016
BYOND Username: AmaranthineApocalypse
(12-06-2017, 11:15 AM)ZeWaka Wrote: (12-06-2017, 09:50 AM)cyberTripping Wrote: (12-06-2017, 08:11 AM)ZeWaka Wrote: oh hey i fixed this right?
I dont play enough that i'd know for sure, but there was a suggestion for a solution to this not a month ago (the pod headlights one) so I'm guessing no unless it was fixed after that.
oh yeah, I only fixed asteroids I think. The only solution to this off the top of my head is to either make them fullbright or add small lights on the solar arrays
Invisible low level light sources in the structures?