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Minor AI eye bugs
#31
Major:
-AIs can also enter the VR as "Virtual Spectres" in which they're be able to talk and hear deadchat.

Minor:
-AIs can plant seeds into the plant trays.
-AIs can transfer chems from one container to another.
-AIs can also open/close gas canisters and change the release pressure.
#32
(11-06-2017, 07:59 AM)sydne66 Wrote: Minor:
-AIs can plant seeds into the plant trays.
-AIs can transfer chems from one container to another.

What's the interaction to achieve these? Just want to make sure we understand how you're doing the above. I assume drag-n-drop?
#33
(11-06-2017, 08:10 AM)Mordent Wrote:
(11-06-2017, 07:59 AM)sydne66 Wrote: Minor:
-AIs can plant seeds into the plant trays.
-AIs can transfer chems from one container to another.

What's the interaction to achieve these? Just want to make sure we understand how you're doing the above. I assume drag-n-drop?

Yep. First of all you'll have to be standing right next to the stuff you're interacting with. If you want to plant seeds click-drag them onto the plant tray and if you want to transfer chemicals you'll just need to click-drag one container onto another.
#34
I feel like some of these interactions are almost feature-worthy.
things like canisters are ostensibly electornic, what with the blinky lights and safety systems and whatnot.

also the idea of an AI botany assistant is cute. ( trays kinda technology right ? )
#35
The AEYE can interact with a pod lock.
#36
(11-12-2017, 01:37 AM)Technature Wrote: The AEYE can interact with a pod lock.

if i remember correctly, borgs can too, and maybe just the AI normally? could be full of shit though
#37
When I move as the AI eye, a number gets posted in the chat box. It some times changes, but mostly stays the same. Not sure what causes it to change.
A few things i did before it showed up was stay in the "Space station 13" logo room in the adventure zone and peek at the map thats now visible due to widescreen.

https://gyazo.com/8f2a9ff9c11634adf43c4ffe8ac3e802
#38
(11-12-2017, 12:28 PM)EristheSlackWyrm Wrote: When I move as the AI eye, a number gets posted in the chat box. It some times changes, but mostly stays the same. Not sure what causes it to change.
https://gyazo.com/8f2a9ff9c11634adf43c4ffe8ac3e802

https://webmshare.com/eLBOq
I'm not getting this.
#39
the issue with number was fix
#40
fixed the blob organ visibility
#41
It seems the AI can no longer interact with its own turrets to change or shut down/turn them on without someone unlocking it, which kind of defeats the purpose.

I haven't tested this from the main AI location, but this seems kind of major.
#42
(11-29-2017, 12:22 PM)Technature Wrote: It seems the AI can no longer interact with its own turrets to change or shut down/turn them on without someone unlocking it, which kind of defeats the purpose.

I haven't tested this from the main AI location, but this seems kind of major.

this bug still exists, fyi. the only workaround atm is using SHIFT + CTRL to switch it on/off & taser/laser.

I think due to the AI eye thing, it stopped showing the name of the person that uploaded a law.
I seem to recall that the game spat out the uploader's name the moment they uploaded a law, but it doesn't do that anymore because it treats the mainframe and the AI eye separately, so these events aren't connected anymore.
This is useful when there's a "whoever uploaded this law is the one you should listen to" in a custom law - I was busy elsewhere to catch the name of whoever uploaded it.
#43
Idk if this has been reported yet or not, but having your core destroyed while in Eye form will cause the static to stay when you become an actual ghost.
#44
tracking someone who teleports off station to somewhere with no cameras causes my game to crash
#45
Some problems that still exist:

- AI eye has trouble interacting with AI turrets, even when right next to them

- Game crashes often when deploying to shell/canceling and returning to mainframe (either as shell or eye)

- Right-clicks are all interpreted as left-clicks for AI shell, making certain actions impossible


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