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Give traitors the option to change their name on spawn like clowns can
#1
It would make running certain gimmicks a lot easier.
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#2
I mean, it's what Agent cards are supposed to be.

Problem is that you can witness people change their names, as players spawn in with their default name until their new name is selected. Witnessing someone change their name would instantly give away that they're a traitor.
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#3
You could just give it as a command, and notify traitors that they have it as an option.
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#4
Maybe roll this into some of the other identity changers that traitors get. Maybe the holographic disguiser thing could be set to turn you into one specific identity instead of at random. That way you could turn into CRIME BUTTMAN and solve your own murders.

Mm hm hm hm... maybe that dumb multicolor jumpsuit could also be used to hologram up a specified set of outerwear and accessories, so the mild-mannered Wingus McDingus could pop into a phonebooth to become Super Robustman and, I dunno, beat people up.

But that might be outside of the scope of this thread.
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#5
(05-28-2017, 06:07 PM)Mageziya Wrote: I mean, it's what Agent cards are supposed to be.

Problem is that you can witness people change their names, as players spawn in with their default name until their new name is selected. Witnessing someone change their name would instantly give away that they're a traitor.

Perhaps spawn traitors on a different shuttle and then have them pop into the arrival shuttle when they're ready to join, or automatically eject them into the arrival shuttle if they take too long.

This would probably give traitors way too much possibility to coordinate unless they're all hidden from view, in like a soundproof cryosleep chamber.

I'm mixed on the core idea though.
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#6
Seems like the question is more "buff agent card" than anything to me.

Roll agent card and chameleon jumpsuit into an "Agent Disguise Kit", perhaps, and allow a limited amount of renames instead of one(three?)? That's good value for 1TC, feels like.
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