09-11-2017, 01:31 PM
Thinking about Robotics and interdepartmental cooperation made me think of this
- A specialized robotic arm that by default is a useless stump
- The Robotics can build attachments that are added to then end of that stump
- You attach and detach these by putting them on the glove slot
- Carry multiple attachments to change your functionality on the go
- Cycle through functionalities/activate abilities by snapping your fingers
- Attachment hands are less secure than normal robotic arms, and it's possible for people to pull them off of someone by targeting their augmented arm on disarm intent
- Robotic hand - Functions as a normal arm
- Spring hand - Can shoot your fist out and punch/grab things from a short distance
- Rocket hand - Can shoot your hand out to punch things at a far distance. Has to be retrieved
- Hand bot - A hand-spider like bot you can control. Click your body to reattach it. Your control over your character returns when the hand is reattached or when you are hit
- Mining hand - Cycles between a mining drill, laser, and hammer
- Cleaning hand - Cycles through a mop, cleaning spray, and sponge
- Surgical Hand - Lets you cycle through medical tools
- Chef hand - Lets you cycle through cutlery
- Security hand - Lets you cycle through a stun baton, taser, and cuff mode. The baton and taser share a small battery that can be recharged by removing the hand and placing it in a charger
- Mechanic's hand - Cycles through crowbar, screwdriver, wirecutters, wrench, and welder. Insulates you from electric shock