Posts: 1,498
Threads: 59
Joined: Apr 2016
BYOND Username: Superlagg
The blob gets a safe space to learn how to ruin everything, why not give that to the crew to? Give some of the more convoluted roles a VR training course on how to be less incompetent at their jobs.
Get your online degree in:
Not fucking up the engine.
Surgerizing people without murdering them.
That's pretty much it I guess.
At the very least, we could have a VR engine for newbs to fuck up and nerds to jack into the skrillions of degrees, both with no fear of pissing off or melting the station.
And maybe a VR medbay where you can spawn in mangled or diseased assistants to teach you how to treat or butcher them.
And an option to start in VR at round start or something.
Posts: 1,153
Threads: 21
Joined: Dec 2014
09-21-2016, 09:12 PM
(This post was last modified: 09-21-2016, 09:32 PM by Mageziya. Edited 1 time in total.)
I could see this being valuable for antagonists, who are almost always guaranteed to fuck up their first rounds due to the lack of practice. So, add some VR simulations of antagonists.
Also, an entire engine in VR sounds like its just begging for lag problems. I don't know if this is a legitimate concern or not, but there were problems when I last played where explosions would literally kill the engine due to not being able to process everything at once.
Posts: 212
Threads: 21
Joined: Mar 2016
BYOND Username: Camnui
If things like the engine were to be included in VR there would have to be some sort of instant kill switch so that people could just slam the button if things get too laggy.
Posts: 871
Threads: 99
Joined: Sep 2012
I'll resubmit my suggestion of ghosts being allowed to spawn in VR, we already have facilities there (THE THUNDERDOME, and critter gauntlet for PvE) to practice robusting. Just remove the ability for VR ghosts to emote or speak and we can have plenty of good practice sessions without the need to use up already valuable zlevel space
Posts: 212
Threads: 21
Joined: Mar 2016
BYOND Username: Camnui
(09-21-2016, 11:50 PM)poland spring Wrote: I'll resubmit my suggestion of ghosts being allowed to spawn in VR, we already have facilities there (THE THUNDERDOME, and critter gauntlet for PvE) to practice robusting. Just remove the ability for VR ghosts to emote or speak and we can have plenty of good practice sessions without the need to use up already valuable zlevel space
Just let em still speak in deadchat.