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Gloves and fingerprints
#1
At the moment, there's no reason not to try to acquire insulated gloves, particularly as a traitor, as they protect from shocks for doorhacking and mask fingerprints (as well as crafting them into stun gloves). I suggest making the second feature limited to the other gloves on the station, latex or black leather being the most common. Having any particular piece of gear be an unequivocal best-in-slot is uninteresting, and this would shake things up. Also having more fingerprints for security to trace would be nice.

Granted that it wouldn't make physical, intuitive sense to have them not mask fingerprints anymore, so if you're really concerned about that, transform the insulated gloves into some sort of anti-electric static-wristband thingy.
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